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umka21 [38]
3 years ago
15

PLEASE PLEASE HELP GIVING BRAINALIST AND EXTRA POINTS FOR FIRST PERSON

Mathematics
1 answer:
Maslowich3 years ago
8 0

Answer:

draw 5 tomatoes at the top and below that draw 2 cucumbers then next to it draw 10 tomatoes and 4 cucumbers. 4/9 4 for every 9

Step-by-step explanation:

You might be interested in
70 POINTS SHOW WORK
lord [1]
Area of triangle = 1/2 x base x height

so old triangle we have  1/2 x b x h = 48

new triangle has base 3 times as long and height is half as long
 so we would get:

1/2 x (3B) x (1/2H) = area

rewrite as 1/2 x 3/2 x b x H = area

divide by original are os 1/2 x b x h and you end up with 3/2

so new area = 3/2 x old area

new area = 3/2 * 48 = 72 square inches
8 0
3 years ago
Read 2 more answers
Solve for X 4x−1 =3 Answer:
Verdich [7]

Add 1 to both sides of the equation to get 4x = 4.

Divide both sides by 4 and <em>x = 1</em>.

7 0
3 years ago
Read 2 more answers
Help me on this please
zalisa [80]

Answer:

1. (x, y) → (x + 3, y - 2)

Vertices of the image

a) (-2, - 3)

b) (-2, 3)

c) (2, 2)

2. (x, y) → (x - 3, y + 5)

Vertices of the image

a) (-3, 2)

b) (0, 2)

c) (0, 4)

d) (2, 4)

3. (x, y) → (x + 4, y)

Vertices of the image

a) (-1, -2)

b) (1, -2)

c) (3, -2)

4. (x, y) → (x + 6, y + 1)

Vertices of the image

a) (1, -1)

b) (1, -2)

c) (2, -2)

d) (2, -4)

e) (3, -1)

f) (3, -3)

g) (4, -3)

h) (1, -4)

5. (x, y) → (x, y - 4)

Vertices of the image

a) (0, -2)

b) (0, -3)

c) (2, -2)

d) (2, -4)

6. (x, y) → (x - 1, y + 4)

Vertices of the image

a) (-5, 3)

b) (-5, -1)

c) (-3, 0)

d) (-3, -1)

Explanation:

To identify each <u><em>IMAGE</em></u> you should perform the following steps:

  • List the vertex points of the preimage (the original figure) as ordered pairs.
  • Apply the transformation rule to every point of the preimage
  • List the image of each vertex after applying each transformation, also as ordered pairs.

<u>1. (x, y) → (x + 3, y - 2)</u>

The rule means that every point of the preimage is translated three units to the right and 2 units down.

Vertices of the preimage      Vertices of the image

a) (-5,2)                                   (-5 + 3, -1 - 2) = (-2, - 3)

b) (-5, 5)                                  (-5 + 3, 5 - 2) = (-2, 3)

c) (-1, 4)                                   (-1 + 3, 4 - 2) = (2, 2)

<u>2. (x,y) → (x - 3, y + 5)</u>

The rule means that every point of the preimage is translated three units to the left and five units down.

Vertices of the preimage      Vertices of the image

a) (0, -3)                                   (0 - 3, -3 + 5) = (-3, 2)

b) (3, -3)                                   (3 - 3, -3  + 5) = (0, 2)

c) (3, -1)                                    (3 - 3, -1 + 5) = (0, 4)

d) (5, -1)                                    (5 - 3, -1 + 5) = (2, 4)

<u>3. (x, y) → (x + 4, y)</u>

The rule represents a translation 4 units to the right.

Vertices of the preimage   Vertices of the image

a) (-5, -2)                               (-5 + 4, -2) = (-1, -2)

b) (-3, -5)                               (-3 + 4, -2) = (1, -2)

c) (-1, -2)                                (-1 + 4, -2) = (3, -2)

<u>4. (x, y) → (x + 6, y + 1)</u>

Vertices of the preimage      Vertices of the image

a) (-5, -2)                                  (-5 + 6, -2 + 1) = (1, -1)

b) (-5, -3)                                  (-5 + 6, -3 + 1) = (1, -2)

c) (-4, -3)                                   (-4 + 6, -3 + 1) = (2, -2)

d) (-4, -5)                                  (-4 + 6, -5 + 1) = (2, -4)

e) (-3, -2)                                  (-3 + 6, -2 + 1) = (3, -1)

f) (-3, -4)                                   (-3 + 6, -4 + 1) = (3, -3)

g) (-2, -4)                                  (-2 + 6, -4 + 1) = (4, -3)

h) (-2, -5)                                  (-2 + 3, -5 + 1) = (1, -4)

<u>5. (x, y) → (x, y - 4)</u>

This is a translation four units down

Vertices of the preimage      Vertices of the image

a) (0, 2)                                    (0, 2 - 4) = (0, -2)

b) (0,1)                                      (0, 1 - 4) = (0, -3)

c) (2, 2)                                     (2, 2 - 4) = (2, -2)

d) (2,0)                                     (2, 0 - 4) = (2, -4)

<u>6. (x, y) → (x - 1, y + 4)</u>

This is a translation one unit to the left and four units up.

Vertices of the pre-image     Vertices of the image

a) (-4, -1)                                   (-4 - 1, -1 + 4) = (-5, 3)

b) (-4 - 5)                                  (-4 - 1, -5 + 4) = (-5, -1)

c) (-2, -4)                                  (- 2 - 1, -4 + 4) = (-3, 0)

d) (-2, -5)                                 (-2 - 1, -5 + 4) = (-3, -1)

8 0
2 years ago
Answer all please.....^
postnew [5]
#4) 1/6
#5) 1/2
#6) 4/15
#7) 8/15
#8) 11/15
#9) 12
#10) 15
#11) 112

Explanation
#4) There is one section marked 5 out of 6 sections.

#5) There are three odd-numbered sections out of 6 sections.

#6) 2 blue were tossed 4 times out of 15 tosses.

#7) 1 blue and 1 pink were tossed 8 ties out of 15 tosses.

#8) All blue was tossed 4 times out of 15; this means that all blue was not tossed 15-4=11 times out of 15.

#9) There are 4 choices for location and 3 choices for transportation; 4(3) = 12.

#10) There are 3 choices for level and 5 choices for character; 3(5) = 15.

#11) Since 30% are rock, 100%-30% = 70% are not rock.  70% = 70/100 = 0.7; 0.7*160 = 112.
8 0
2 years ago
1 point<br> 10. What is the solution of the system of equations graphed below?*
Tema [17]

Answer:

No solution

Step-by-step explanation:

Unfortunately your screenshot has cut off the final answer choice, if it says "no solution" you should choose that because these two lines are parallel. Meaning they will never intersect, and the point of intersection is usually the solution.

5 0
3 years ago
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