The recursive function divBy3And5 is defined in Python and is found in the attached image.
In the base case, the function divBy3And5 tests if the input list is empty. If so, the tuple returned is
. This means no numbers are divisible by three and no numbers are divisible by five.
The recursive step gets the first element of the list and
- If divisible by 3, it sets <em>count_of_3</em> to 1, else it leaves it as 0
- If divisible by 5, it sets <em>count_of_5</em> to 1, else it leaves it as 0
It then makes a recursive call on the remaining elements, and stores it in a variable as follows
<em>divBy3And5_for_remaining_elem</em> = divBy3And5(remaining_elements)
Then, it returns the tuple
(<em>divBy3And5_for_remaining_elem</em>[0] + <em>count_of_3</em>,
<em>divBy3And5_for_remaining_elem</em>[1] + <em>count_of_5)</em>
Learn more about recursion in Python: brainly.com/question/19295093
Answer: yes.
this was A very good question and after alot of digging up i finally found the answer by searching who was the first computer programmer on google :3
Answer:
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Explanation:
Hope this helps:)
When we say that Unity “handles terrain natively,” and how can that assist in game development, we mean that all or anybody can produce or create the terrain, as they want or intended for it to be instead of a person going out to download other assets so as to be able to do so.
The sculpting tool and key/mouse commands would you use to most easily create a “plateau” in your terrain is the the paint height too
<h3>What is a sculpting tool?</h3>
There are a lot of tools such as chisels that are said to be used to carve away the stone, shape the forms, and finish the details.
Based on the materials used, a sculptor is one that uses a lot of techniques such as sewing to others.
Learn more about tools from
brainly.com/question/26694215
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