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<h2>Pie: </h2><h3>up = m ÷ ti</h3><h3>= $57 ÷ 8 Pies</h3><h3>= 7.125</h3><h3>= $39 ÷ 7.125</h3><h3>= ~ $5.47368</h3><h3>= $6</h3>
<h2>Juice: </h2><h3>up = m ÷ ti</h3><h3>= $57 ÷ 6 Juices</h3><h3>= 9.5</h3><h3>= $18 ÷ 9.5</h3><h3>= ~ $1.89473</h3><h3>= $1.50</h3>
<h2>The Price Of An Apple Pie Is $6 Each & The Price Of A Juice Is $1.50 Each.</h2>
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What you want to do here is take this information and plug it into point-slope form. any time you're given a point and a slope, you generally want to plug it into this equation: y - y1 = m(x - x1).
in this equation, m is your slope and (x1, y1) is a given point. plug in your info--slope of -3 and (-5, 2).
y - 2 = -3(x + 5)
that is the equation of your line. however, if you want to graph it, this doesn't really make much sense to you. convert it to slope-intercept form, y = mx + b, by solving for y.
y - 2 = -3(x + 5) ... distribute -3
y - 2 = -3x - 15 ... add 2
y = -3x - 13 is your equation.
to graph this, and any other y = mx + b equation, you want to start with your y-intercept if it's present. your y intercept here is -13, which means the line you wasn't to graph crosses the y-axis at y = -13, or (0, -13). put a point there.
after you've plotted that point, you use your slope to graph more. remember that your slope is "rise over run"--you rise up/go down however many units, you run left/right however many units. if your slope is -3, you want to go down 3 units, then go to the right 1 unit. remember that whole numbers have a 1 beneath them as a fraction. -3/1 is your rise over 1.
100% of the rolls would be less than 13. The highest number on one die is 6, so even if you roll 2 dice the sum of both dice will always be lower than 13.
It's a 1:1 probablility.
Step-by-step explanation:
From the Pythagorean theorem we have:
<em>subtract b² from both sides</em>
Same: