A pro of HCI technology is that its user friendly and a con about it is that you have to teach the user what to do or guide them!
Answer:
C++ code is given below
Explanation:
#include <iostream>
#include <cctype>
#include <string.h>
#include <cstring>
#include <sstream>
using namespace std;
struct Car {
public:
char reportingMark[5];
int carNumber;
string kind;
bool loaded;
string destination;
};
void input(Car *);
void output(Car *);
int main() {
Car *T = new Car;
input(T);
output(T);
delete T;
return 0;
}
void input(Car *T)
{
string str, s;
cout << " Enter the reporting mark as a 5 or less character uppercase string: ";
cin >> str;
for (int i = 0; i < str.length(); i++)
T->reportingMark[i] = toupper(str[i]);
cout << " Enter the car number: ";
cin >> T->carNumber;
cout << " Enter the kind: ";
cin >> T->kind;
cout << " Enter the loaded status as true or false: ";
cin >> s;
istringstream(s) >> boolalpha >> T->loaded;
if (T->loaded == true) {
cout << " Enter the destination: ";
cin.ignore();
getline(cin, T->destination);
}
else
T->destination = "NONE";
}
void output(Car *T)
{
cout << " Reporting Mark: " << T->reportingMark;
cout << " Car Number: " << T->carNumber;
cout << " Kind: " << T->kind;
cout << " Loaded Status: " << boolalpha << T->loaded;
cout << " Destination: " << T->destination << " ";
}
Answer:
my dog chewed up the couch
Explanation:
I'm pretty sure it's C) or D) because it seems those make the most sense because providing excitement does not matter if that is not their point, repeating a previous point is practically useless because that point has already been said.
Linear search
You implement this algorithm by iterating over each item, and checking if the item matches what you are searching for.
It is linear because it takes a linear amount of time to search for an item.