1answer.
Ask question
Login Signup
Ask question
All categories
  • English
  • Mathematics
  • Social Studies
  • Business
  • History
  • Health
  • Geography
  • Biology
  • Physics
  • Chemistry
  • Computers and Technology
  • Arts
  • World Languages
  • Spanish
  • French
  • German
  • Advanced Placement (AP)
  • SAT
  • Medicine
  • Law
  • Engineering
Sever21 [200]
3 years ago
8

In unreal engines which class should be used to define the rules of the game

Computers and Technology
1 answer:
mel-nik [20]3 years ago
8 0

Answer: The number of players and spectators present, as well as the maximum number of players and spectators allowed.

Explanation: players

You might be interested in
Add this in binary numbers . (1100011+11111+111) ​
Brut [27]

see the attachment..........

8 0
2 years ago
Read 2 more answers
When adapting graphs for slides,
mojhsa [17]
I would say don't use more than 8-9 graph lines

7 0
4 years ago
Design a class called NumDays. The class’s purpose is to store a value that represents a number of work hours and convert it to
pickupchik [31]

Answer:

Check the explanation

Explanation:

#include <iostream>

#include <string>

using namespace std;

//class declaration

class NumDays{

private:

   double hours;

   double days;

public:

   //constructor

   NumDays(double h = 0){

       hours = h;

       days = h/(8.00);

   }

   //getter functions

   double getHours(){

       return hours;

   }

   double getDays(){

       return days;

   }

   //setter functions

   void setHours(double h){

       hours = h;

       days = h/(8.00);

   }

   void setDays(double d){

       days = d;

       hours = d*(8.00);

   }

   //overload + operator

   double operator+ (const NumDays &right){

       return hours+right.hours;

   }

   //overload - operator

   double operator- (const NumDays &right){

       //check if subtraction will give negative value

       if(hours < right.hours){

           cout << "ERROR! Cannot subtract! Now terminating!\n";

           exit(0);

       }

       return hours-right.hours;

   }

   //overload prefix ++ operator

   NumDays operator++(){

       //pre-increment hours member

       ++hours;

       //update days member

       days = hours/(8.00);

       //return modified calling object

       return *this;

   }

   //overload postfix ++ operator

   NumDays operator++(int){

       //post-increment hours member

       hours++;

       //update days member

       days = hours/(8.00);

       //return modified calling object

       return *this;

   }

   //overload prefix -- operator

   NumDays operator--(){

       //pre-decrement hours member

       --hours;

       //update days member

       days = hours/(8.00);

       //return modified calling object

       return *this;

   }

   //overload postfix -- operator

   NumDays operator--(int){

       //post-decrement hours member

       hours--;

       //update days member

       days = hours/(8.00);

       //return modified calling object

       return *this;

   }

};

int main()

{

   //create first object

   cout << "Creating object with 12 hours...\n";

   NumDays obj1(12);

   cout << obj1.getHours() << " hours = " <<obj1.getDays() << " days.\n";

   //create second object

   cout << "\nCreating object with 18 hours...\n";

   NumDays obj2(18);

   cout << obj2.getHours() << " hours = " <<obj2.getDays() << " days.\n";

   //test overloaded + operator

   cout << endl << "Adding hours... " << obj1 + obj2 << " hours.\n";

   //test overloaded - operator

   cout << endl << "Subtracting hours... " << obj2 - obj1 << " hours.\n\n";

   //test overloaded ++ operators

   cout << "Pre- and post-incrementing first object...\n";

   ++obj1;

   cout << obj1.getHours() << " hours = " <<obj1.getDays() << " days.\n";

   obj1++;

   cout << obj1.getHours() << " hours = " <<obj1.getDays() << " days.\n";

   //test overloaded -- operators

   cout << "\nPre- and post-decrementing second object...\n";

   --obj2;

   cout << obj2.getHours() << " hours = " <<obj2.getDays() << " days.\n";

   obj2--;

   cout << obj2.getHours() << " hours = " <<obj2.getDays() << " days.\n";

   return 0;

}

7 0
4 years ago
Read 2 more answers
GMI = $4,666.67 Total Monthly Deductions $1,131.00 What is the Net Monthly Income (GMI - Total Monthly Deductions) =
Kisachek [45]

Answer:

Net Monthly Income = $3,535.67

Explanation:

Given:

GMI = $4,666.67

Total Monthly Deductions = $1,131

Find:

Net Monthly Income

Computation:

Net Monthly Income = GMI - Total Monthly Deductions

Net Monthly Income = $4,666.67 - $1,131

Net Monthly Income = $3,535.67

6 0
3 years ago
Complete the following sentence.
Lelechka [254]
The correct answer is dap
4 0
4 years ago
Read 2 more answers
Other questions:
  • HELP ASAP!!!! PLEASE !!! What information does the Media Access Control (MAC) on a network card provide?
    9·2 answers
  • Write a recursive function, len, that accepts a parameter that holds a string value, and returns the number of characters in the
    7·1 answer
  • Select the correct answer from each drop-down menu.
    10·1 answer
  • (Game Design) Which of the following is NOT a name of a popular digital sculpting application?
    13·1 answer
  • What scheme is usually used today for encoding signed integers?
    5·1 answer
  • Write a function named word_count that accepts a string as its parameter and returns the number of words in the string. A word i
    10·1 answer
  • How are the monsters related to humans
    5·1 answer
  • Write fade in shorthand​
    11·1 answer
  • Type the correct answer in each box. Spell all words correctly, and use numerals instead of words for numbers. If necessary, use
    6·1 answer
  • Which of these sentences correctly shows how youngsters use the Internet?
    13·1 answer
Add answer
Login
Not registered? Fast signup
Signup
Login Signup
Ask question!