Answer:
√10 / 10
Step-by-step explanation:
tan θ > 0 and sin θ < 0, so θ is in quadrant III. That means cos θ < 0.
cos(θ + π/4)
Use angle sum formula.
cos θ cos(π/4) − sin θ sin(π/4)
½√2 cos θ − ½√2 sin θ
Factor.
½√2 cos θ (1 − tan θ)
½√2 cos θ (1 − 2)
-½√2 cos θ
Write in terms of secant.
-½√2 / sec θ
Use Pythagorean identity (remember that cos θ < 0).
-½√2 / -√(1 + tan²θ)
-½√2 / -√(1 + 2²)
½√2 / √5
√10 / 10
So ur going from a smaller shape to a larger shape....means the scale factor is more then 1. The scale factor is the number that u multiply the original shape by to get the other shape.
so lets look at DE...it is 2.....and D'E' is 6
so 2 * x = 6...with ur scale factor being x
2x = 6
x = 6/2
x = 3.....so the scale factor is 3....because multiplying the original shape by 3, gives u the other shape
Answer:
First one: Function
Second one: not a function (a function cannot have two outputs)
Third one: Function
Last one: Not a function (doesn't pass vertical line test)
Step-by-step explanation:
Hope it helps!
Answer:
6 chairs
8 desks
Step-by-step explanation:
First, we assume that all 14 items he bought were chairs, if that was to be true then the office manager would spend...
125 x 14 = 1750$
We see that he spent less then he should have so now we start to substitute desks instead of chairs, and we have to keep in mind that if we change 1 chair to a desk then the total will increase by...
515 - 125 = 390$
Now we just find the difference between the needed total and the total that we get if the office manager would by only chairs and then divide the result by 390 in order to find the number of desks, and so we get...
(4870 - 1750) / 390 = 3120 / 390 = 8 desks
And now that we know the number of desks we just subtract the number of desks from 14 and get the number of chairs, and so...
14 - 8 = 6 chairs
complette the square to get vertex form or y=a(x-h)^2+k
(h,k) is vertex
1. group x terms, so for y=ax^2+bx+c, do y=(ax^2+bx)+c
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2, factor out the leading coefinet (constant in front of the x^2 term), basicallly factor out a
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3. take 1/2 of the linear coefient (number in
front of the x), and square it ,then add negative and positive of it
inside parnthases
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4. complete the squre and expand
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so
y=-1/4x^2+4x-19
group
y=(-1/4x^2+4x)-19
undistribute -1/4
y=-1/4(x^2-16x)-19
take 1/2 of -16 and squer it to get 64 then add neg and pos inside
y=-1/4(x^2-16x+64-64)-19
factorperfect square
y=-1/4((x-8)^2-64)-19
expand
y=-1/4(x-8)^2+16-19
y=-1/4(x-8)^2-3
vertex is (8,-3)