A situation which modular design would be least beneficial for a game program is: A. the program is extremely simple.
<h3>What is
modular design?</h3>
Modular design can be defined as a software development technique that involves the separation of the overall functionality of a software into independent and interchangeable software sections or modules.
Also, modular design can be used to break a large code in a software into smaller blocks holding specific functions.
In this context, we can infer that modular design would be least beneficial for a game program when the software program is extremely simple.
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If one uses the data above (in billions of dollars), the Gross domestic product (in billions of dollars) for this economy equals $1,200.
<h3>What is the GDP about?</h3>
Note that:
GDP (Gross Domestic Product):
Thus it will be :
Consumption + Investment + Government expenditure + (Export - Import)
Which is:
GDP = 800 + 200 + 300 + (100 - 200)
GDP = $1200 billions
See full question below
Consumption expenditures $800
Investment expenditures 200
Government purchases 300
Exports 100
Imports 200
Wages 800
8) Refer to Table above. Consider the data above (in billions of dollars) for an economy: Gross domestic product (in billions of dollars) for this economy equals
A) $2,200.
B) $1,600.
C) $1,400.
D) $1,200.
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Answer:
cause
Explanation:
According to my research, I can say that based on the information provided within the question this is an example of a "cause". This refers to something that makes something else happen, and is usually stated by the word "because". For example in this situation the a "planned increase in the use of the computer by operating departments" caused a "Competition for computer time during periods of high demand to become intense".
I hope this answered your question. If you have any more questions feel free to ask away at Brainly.
Answer:
D
Explanation:
The answer is D because if you're looking for lightweight materials, you'll be dealing with chemistry, and chemistry is sience.