Answer:
1. Clients and servers—how services such as e-mail and web pages connect using networks.
2. IP addresses—how devices on a network can be found.
3. Network hubs, switches and cables—the hardware building blocks of any network.
4. Routers and firewalls—how to organize and control the flow of traffic on a network.
Answer:
Computer is a electronic device which give us accurate result in a short preodical of time
Answer:
50%
Explanation:
The markup is the difference between the selling price and the cost price. If the mark up is greater than zero, it means there is a profit, if the markup is less than 0, it means there is a loss and if the markup is equal to 0, it means there is breakeven.
Percentage markup = (markup/cost price) * 100%
Selling price - cost price = markup
15 - cost price = 5
cost price = 10
Percentage markup = (markup/cost price) * 100% = (5/10) * 100% = 50%
Answer:
I use Google cloud free tier for my Minecraft server
Answer:
b. Using either the read-write or read-only community string.
Explanation:
The SNMP agent on a router authenticates any SNMP Get requests received from the NMS using either the read-write or read-only community string.
In the SNMPv2c, if the NMS sends either the read-write or read-only community string requests, SNMP Get requests will be allowed.