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kifflom [539]
3 years ago
12

_3__ Include a knowledge based with accumulated experience and a set of rules for aplying the knowledge base to each particular

situation. __4__ A subset of Artificial Intelligence that users algorithms to learn iteratively from data and can find insigths without explicit programming. __2__ analyze large quantitied of information to establish patterns and charceristicwd when the logic or rules are unknown. __1__ Mimic evolutionary precesses to generate increasingly better solutions to a problem. Mutation within a genetic algorithm involve randomly trying combinations and evaluating success (or failure) in order to learn to optimize outcomes. __5__ A subset of Machine Learnign that referst to artificial neural networks that are composed of many layers.
Computers and Technology
1 answer:
sweet-ann [11.9K]3 years ago
3 0

Answer:

d:

Explanation

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Before going into space, astronauts spend many hours training on flight simulators allowing them to learn how to fly without lif
MaRussiya [10]

Answer:

The short answer is, for full-mission flight simulators, specifically by NASA, are built with actual hardware and supported by simulation software. These software take into account every possible scenarios that could be adjusted based on the training. As for the hardware, they receive signals from the software on what they should do.

Explanation:

Some technologies involved are (which are also part of the FAA's requirements):

  1. 6 Degrees of Freedom for motion
  2. Visual systems
  3. Realistic acoustics
  4. Visual effects

This also involves a lot of robotics.

On the topic of motion:

One big and important feature is how motion is simulated - which takes a combined effort of both software and hardware to actually simulate how external forces can also affect the body.

It also takes into account the vibration that is experienced during launch.

The 6 degrees of freedom for motion includes:

  1. Up and down
  2. Left and right - sliding motion
  3. Back and forward
  4. Yaw - turning motion
  5. Pitch - look up and down
  6. Roll

For flight simulators, there are several levels and requirements being used in the aviation training industry. But one thing that you need to know is that the hardware and software mostly take into account motion.

On the topic of visual systems:

The pilots or crew should have a visual representation of what the outside world looks like with at least 150 degrees of view.

Realistic acoustics:

During simulations, actual sounds should also be present based on the real-life sounds produced during flight.

Visual effects:

If the pilot pivots to the right, or is about to breach the exosphere, the system's display should also take that into account and show it to the crew. This also includes visual effects for specific motions being done.

And as a bonus:

Just until recently, everything was analog (meaning, with dials, buttons, and levers) for the actual aircraft simulation that the pilots/astronauts are using. Update are now being made in NASA and SpaceX along with other rocket and spacecraft companies to move from analog to digital (with touch screens).

While this is an abridged version, it should help you to understand the complexities of a flight simulator.

8 0
3 years ago
Which of these allows the programmer to put data inside a variable?
gregori [183]

Answer:

it's the equal sign "="

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What setting in Blender allows you to see the Graph Editor?
Brut [27]

The answer is b It allows you to modify the animation for any properties using F-Curves. The Graph editor has two modes, F-Curve for Actions, and Drivers for Drivers. Both are very similar in function.

3 0
3 years ago
Antivirus software products require that you update _____ on a regular basis
german
Operating System, as far as I know @[email protected]
5 0
3 years ago
Read 2 more answers
Create an array of numbers filled by the random number generator. (value = (int)(Math.random() * 100 + 1);) Print the array and
Y_Kistochka [10]

Answer:

Explanation:

the following is the code to run this (JAVA)

MeanStandardDev.java

import java.util.Random;

import java.util.Scanner;

public class MeanStandardDev {

public static void main(String[] args) {

// Declaring variables

int N;

double lower, upper, min, max, mean, stdDev;

/*

* Creating an Scanner class object which is used to get the inputs

* entered by the user

*/

Scanner sc = new Scanner(System.in);

// Getting the input entered by the user

System.out.print(" How many Random Numbers you want to generate :");

N = sc.nextInt();

System.out.print("Enter the Lower Limit in the Range :");

lower = sc.nextDouble();

System.out.print("Enter the Upper Limit in the Range :");

upper = sc.nextDouble();

// Creating Random class object

Random rand = new Random();

double nos[] = new double[N];

// this loop generates and populates 10 random numbers into an array

for (int i = 0; i < nos.length; i++) {

nos[i] = lower + (upper - lower) * rand.nextDouble();

}

//calling the methods

min = findMinimum(nos);

max = findMaximum(nos);

mean = calMean(nos);

stdDev = calStandardDev(nos, mean);

//Displaying the output

System.out.printf("The Minimum Number is :%.1f\n",min);

System.out.printf("The Maximum Number is :%.1f\n",max);

System.out.printf("The Mean is :%.2f\n",mean);

System.out.printf("The Standard Deviation is :%.2f\n",stdDev);

}

//This method will calculate the standard deviation

private static double calStandardDev(double[] nos, double mean) {

//Declaring local variables

double standard_deviation=0.0,variance=0.0,sum_of_squares=0.0;

/* This loop Calculating the sum of

* square of eeach element in the array

*/

for(int i=0;i<nos.length;i++)

{

/* Calculating the sum of square of

* each element in the array    

*/

sum_of_squares+=Math.pow((nos[i]-mean),2);

}

//calculating the variance of an array

variance=((double)sum_of_squares/(nos.length-1));

//calculating the standard deviation of an array

standard_deviation=Math.sqrt(variance);

return standard_deviation;

}

//This method will calculate the mean

private static double calMean(double[] nos) {

double mean = 0.0, tot = 0.0;

// This for loop will find the minimum and maximum of an array

for (int i = 0; i < nos.length; i++) {

// Calculating the sum of all the elements in the array

tot += nos[i];

}

mean = tot / nos.length;

return mean;

}

//This method will find the Minimum element in the array

private static double findMinimum(double[] nos) {

double min = nos[0];

// This for loop will find the minimum and maximum of an array

for (int i = 0; i < nos.length; i++) {

// Finding minimum element

if (nos[i] < min)

min = nos[i];

}

return min;

}

//This method will find the Maximum element in the array

private static double findMaximum(double[] nos) {

double max = nos[0];

// This for loop will find the minimum and maximum of an array

for (int i = 0; i < nos.length; i++) {

// Finding minimum element

if (nos[i] > max)

max = nos[i];

}

return max;

}

}

the OUTPUT should give;

How many Random Numbers you want to generate :10

Enter the Lower Limit in the Range :1.0

Enter the Upper Limit in the Range :10.0

The Minimum Number is :1.1

The Maximum Number is :9.9

The Mean is :6.30

The Standard Deviation is :2.98

cheers i hope this helps!!!

4 0
3 years ago
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