Answer:
B) computeValue(10);
Explanation:
Given
Header: void computeValue(int value)
Required
Determine the valid call
To call a function from another function or from the main, the following syntax has to be used.
<em>function-name(parameter-1, parameter-2, parameter-3,.....,parameter-n);</em>
<em />
In the function header given:, the following can be observed:
- The function name is computeValue
- It has only one parameter and it is of type integer
So, to call the function; we make use of computeValue(10);
Where 10 represents the value of the parameter (i.e. argument)
Answer:
Used to lol not anymore tho :p
Answers:(3) True
(4) Num Lock
Explanations:(3) To undo any task in most of the softwares including Blender, CTRL + Z is used. If you want to double check, go to preference -> Input -> Search for undo. You would see CTRL + Z shortcut there for one time undo (as shown in the picture 1 attached.) Hence (TRUE).
(4) As in blender, during the scene creation, the designers usually use top, left, right or bottom view. Blender has the built-in keys set for those views. As you can see in the second image that the Top view is set to NumPad 7 (likewise others set to other numbers). In order to use the those numpad numbers, you must turn on the NumLock! Hence NumLock is the answer.
Answer:
C) Project and Form
Explanation:
In saving a Visual Basic project properly, the following: two components part that is involved are:
1. Project - this is the project file that will be saved in the computer's memory. On the toolbar of a Visual Basic Editor, there is a "Save Project File" icon, which will be clicked to save a Project file.
2. File - the is the Visual Basic Editor's user interface. Just like "window" in Microsoft Office, it is the space used in writing or building the project file.