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melisa1 [442]
2 years ago
9

_________________________ are the countable products resulting from a program, while ________________________ are the changes in

clients that are achieved as a result of program participation.
Computers and Technology
1 answer:
garik1379 [7]2 years ago
8 0

Answer: Outputs; Outcomes.

Explanation:

Program refers to the collection of instructions which the computer can execute in order to perform a certain task.

Outputs are are the countable products resulting from a program, while on the other hand, outcomes are the changes in clients that are achieved as a result of program participation.

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Answer: it depends if the news is on the news and someone rights an article about it and says some mislead details that's how u know its fake  

Explanation:

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3 years ago
Que se encarga de notar lo que pasa alrededor
Angelina_Jolie [31]

Answer: Es nuestro cerebro. Los ojos son las estructuras capaces de transformar las señales luminosas en impulsos eléctricos, los cuales viajan al cerebro y, una vez ahí, él se encarga de transformar estas señales eléctricas en lo que vemos realmente. Y lo mismo pasa con todos los otros sentidos.

Explanation:

7 0
3 years ago
The game begins with the player having 20 POINTS
kompoz [17]

Answer:

Following are the code to this question:

import random#import package for using random method  

def rolling_dice(): #defining method rolling_dice that uses a random number to calculate and add value in dice1 and dice2 variable

   dice1 = random.randint(1,6)

   dice2 = random.randint(1,6)

   return dice1 + dice2

def rolling(): # defining method rolling

   n_roll = 0  # defining num variable that initial value that is 0.

   p = 20 # defining variable p for looping, that points in between 1 and 59

   while p > 0 and p < 60: # defining loop that counts value dice value two times  

       d = rolling_dice()#defining d variable that hold method value

       n_roll+= 1 #defining n_roll that increment n_roll value by 1

       if d == 7 or d == 11:# defining if block that uses the d variable that checks either 7 or 11, player won d in p variable

           p+= d   # use p variable that adds d variable

       elif d == 2 or d == 3 or d == 12:#defining elif block to that checks d variable by using or operator  

           p-= d#defining d variable that decreases d variable variable

       else: # defining else block

           p1 = d # using p1 variable that store d value  

           while True:# defining loop that calculates values

               d = rolling_dice()#defining d variable that holds method values

               n_roll += 1 #increment the n_roll value by 1

               if d == 7:#defining if block that checks d value equal to 7

                   p -= p1#subtract the value of p1 in p variable  

                   break # exit loop

               elif d == p:#defining elif block to check d value is equal to p

                   p += p1#adds the value of p1 in p variable  

                   break#using break keyword

   if p<= 0:#defining if block that checks p-value is less then equal to 0  

       print('Player lost')#using print method

   elif p>= 60:#defining else block that checks p-value is greater than equal to 60

       print('Player won')#using print method to print the value

   print('number of dice rolls:', n_roll)#use print method to print n_rolls value

rolling()

Output:

Player lost

number of dice rolls: 38

Explanation:

In the above-given python code, a method "rolling_dice" is declared, inside the method two-variable "dice1 and dice2" is declared, that uses the random method to calculate the value in both variable and use the return keyword to add both values.

  • In the next step, another method the "rolling"  is declared, inside the method "n_roll and p" is declared that assigns the values and use the two while loop, inside the loop if block is defined that calculates the values.
  • In the next step, a condition block is used that stores value in the p variable and use the print method to print the "n_roll" value.  
8 0
3 years ago
In a relational database application, a(n) ________ key is used to link one table with another.
mr_godi [17]

In a relational database application, a <u>foreign key</u> is used to link one table with another.

<h3>What is a foreign key?</h3>

In database management system (DBMS), a foreign key can be defined as a column whose value provides a link between the data that are stored in a table or relational database.

This ultimately implies that, a <u>foreign key</u> is used to link one table with another in a relational database application.

Read more on keys here: brainly.com/question/8131854

#SPJ12

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1 year ago
The beginning statement of a loop is called a declaration.<br> True<br> False
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2 years ago
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