Answer:
y=1/4x-1.5
Step-by-step explanation:
So, because the line is parallel, the slope is the same. Then, to get the y-int, you do b=y-mx with the point, so the equation is b=-1-(1/4)(2), then you multiply to get b=-1-(0.5), so your y-int is -1.5.
(:P)
true!
because if we havent got lines, colors , and textures
how could shapes be created?
The most straightforward way is direct substitution of g(x) for x in f(x):
d = 3/7 = 0.429
d = 1
0+(-10+-10) i don't know if this is what you need..sry if it's not