Answer:
x=-224/229,
y=296/229,
z=118/229
Step-by-step explanation:
-5x-7y-4z=-6
6x+2y+3z=-2
-x+2y-7z=0...........( multiple with (-5) and sum with 1st equation, mult with 6 and sum with 2nd equation)
______________
-x+2y-7z=0
-17y+31z=-6.....(mult with 14)
14y-39z=-2.....(mult with -17) then sum
___________
-x+2y-7z=0
-229z=-118, so here we have z=118/229.
14y-39*(118/229)=-2, from here we have y=296/229
-x+2*(296/229)-7*(118/229)=0, we get that x=-234/229
In the same way you can do this in the matrix form>>
Answer:
The decimal in simplest form is .625, and the fraction in simplest form is 5/8.
Step-by-step explanation:
To find the decimal that represents the shaded area, you have to find the fraction 5/8 and divide 5 by 8
Hope this helps!
Answer:
x = 17
Step-by-step explanation:
Since the triangles are similar then corresponding angles are congruent.
∠ I = ∠P ← substitute values and solve for x
3x + 4 = 72 - x ( add x to both sides )
4x + 4 = 72 ( subtract 4 from both sides )
4x = 68 ( divide both sides by 4 )
x = 17
We are given the function:
g(n) =

We need to find what g(-3) equals.
What the question is asking is what is the resulting value after you plug in -3 as n to the function. Meaning you replace the n that is in the function with -3.
g(-3) =

Remember back to the order of operations.
Parenthesis
Exponents
Multiplication
Division
Addition
Subtraction
For this problem we can keep the fraction as it is (unless you are permitted to use a calculator... if that is the case then just plug all that into a calculator) and keep going to the exponent.
Negative exponents make fractions FLIP. So our fraction will look like this:

Now that we have it without the negative exponent we need to distribute the cubed power to each number in the fraction (which is essentially the same as saying this:

)

We ARE NOT done! We still have this left:
g(-3) =

Multiplying by 3 you get the following:

So what does g(-3) equal? This right here:
Answer:
Use the appropriate entry method for piecewise functions for the graphing calculator of interest.
Step-by-step explanation:
For Desmos, the entry looks like ...
f(x) = {x ≤ 2: -2x-1,-x+4}
_____
For a TI-84 calculator, the entry may look like ...
Y₁ = (-2X–1)(X≤2) + (-X+4)(X>2)
The symbols ≤ and > come from the TEST menu, which is the (2nd) shift of the MATH key.
Note that the function is the sum of the pieces, each piece multiplied by a test. For something like 0≤x<2, the multiplier would be a pair of tests:
... (0≤X)(X<2)