Monsoons may cause destruction in other areas, but in certain places, they can help to fertilize the soil, hence making the farming better. I have forgotten what it is they carry, but if anyone would like to comment on that, or maybe you can try google.
The cephalocaudal pattern is the sequence in which the earliest growth always occurs at the: Top-the head-with physical growth in size, weight, and feature differentiation gradually working from top to bottom.
<h3>What is cephalocaudal pattern:</h3>
Cephalocaudal pattern is simply a development pattern in which growth begin or start from head to toe or from top to bottom.
The word cephalocaudal come from or is generated from cephalo which means head and caudal which means toe.
We can therefore say that cephalocaudal pattern is a growth pattern that start from the head which is the uppermost of the body, before moving down or proceeding to the following:
Inconclusion the cephalocaudal pattern is the sequence in which the earliest growth always occurs at the: Top-the head.
Learn more about cephalocaudal pattern here:brainly.com/question/12870015
<span>Renaissance" literally means "rebirth." It refers especially to the rebirth of learning that began in Italy in the fourteenth century, spread to the north, including England, by the sixteenth century, and ended in the north in the mid-seventeenth century (earlier in Italy). During this period, there was an enormous renewal of interest in and study of classical antiquity.</span>
Answer:
MATLAB script is given below
Explanation:
/Practice with inheritance, polymorphism, and Abstract Data Types
//header file for Polygon class
#ifndef MYPOLY_H
#define MYPOLY_H
class myPoly
{
public:
//constructor
//const reference pass because the values w and h don't change and reference avoid the time it takes to copy large
// objects by value (if there were any)
myPoly();
myPoly(const float & w, const float & h);
//destructor
virtual ~myPoly();
//accessors
float getWidth();
float getHeight();
void setWidth(const float & w);
void setHeight(const float & h);
virtual float area() = 0;
private:
float width, height;
};
#endif