Answer:
V = (About) 22.2, Graph = First graph/Graph in the attachment
Step-by-step explanation:
Remember that in all these cases, we have a specified method to use, the washer method, disk method, and the cylindrical shell method. Keep in mind that the washer and disk method are one in the same, but I feel that the disk method is better as it avoids splitting the integral into two, and rewriting the curves. Here we will go with the disk method.
![\mathrm{V\:=\:\pi \int _a^b\left(r\right)^2dy\:},\\\mathrm{V\:=\:\int _1^3\:\pi \left[\left(1+\frac{2}{y}\right)^2-1\right]dy}](https://tex.z-dn.net/?f=%5Cmathrm%7BV%5C%3A%3D%5C%3A%5Cpi%20%5Cint%20_a%5Eb%5Cleft%28r%5Cright%29%5E2dy%5C%3A%7D%2C%5C%5C%5Cmathrm%7BV%5C%3A%3D%5C%3A%5Cint%20_1%5E3%5C%3A%5Cpi%20%5Cleft%5B%5Cleft%281%2B%5Cfrac%7B2%7D%7By%7D%5Cright%29%5E2-1%5Cright%5Ddy%7D)
The plus 1 in '1 + 2/x' is shifting this graph up from where it is rotating, but the negative 1 is subtracting the area between the y-axis and the shaded region, so that when it's flipped around, it becomes a washer.
![V\:=\:\int _1^3\:\pi \left[\left(1+\frac{2}{y}\right)^2-1\right]dy,\\\\\mathrm{Take\:the\:constant\:out}:\quad \int a\cdot f\left(x\right)dx=a\cdot \int f\left(x\right)dx\\=\pi \cdot \int _1^3\left(1+\frac{2}{y}\right)^2-1dy\\\\\mathrm{Apply\:the\:Sum\:Rule}:\quad \int f\left(x\right)\pm g\left(x\right)dx=\int f\left(x\right)dx\pm \int g\left(x\right)dx\\= \pi \left(\int _1^3\left(1+\frac{2}{y}\right)^2dy-\int _1^31dy\right)\\\\](https://tex.z-dn.net/?f=V%5C%3A%3D%5C%3A%5Cint%20_1%5E3%5C%3A%5Cpi%20%5Cleft%5B%5Cleft%281%2B%5Cfrac%7B2%7D%7By%7D%5Cright%29%5E2-1%5Cright%5Ddy%2C%5C%5C%5C%5C%5Cmathrm%7BTake%5C%3Athe%5C%3Aconstant%5C%3Aout%7D%3A%5Cquad%20%5Cint%20a%5Ccdot%20f%5Cleft%28x%5Cright%29dx%3Da%5Ccdot%20%5Cint%20f%5Cleft%28x%5Cright%29dx%5C%5C%3D%5Cpi%20%5Ccdot%20%5Cint%20_1%5E3%5Cleft%281%2B%5Cfrac%7B2%7D%7By%7D%5Cright%29%5E2-1dy%5C%5C%5C%5C%5Cmathrm%7BApply%5C%3Athe%5C%3ASum%5C%3ARule%7D%3A%5Cquad%20%5Cint%20f%5Cleft%28x%5Cright%29%5Cpm%20g%5Cleft%28x%5Cright%29dx%3D%5Cint%20f%5Cleft%28x%5Cright%29dx%5Cpm%20%5Cint%20g%5Cleft%28x%5Cright%29dx%5C%5C%3D%20%5Cpi%20%5Cleft%28%5Cint%20_1%5E3%5Cleft%281%2B%5Cfrac%7B2%7D%7By%7D%5Cright%29%5E2dy-%5Cint%20_1%5E31dy%5Cright%29%5C%5C%5C%5C)

Our exact solution will be V = π(4In(3) + 8/3). In decimal form it will be about 22.2 however. Try both solution if you like, but it would be better to use 22.2. Your graph will just be a plot under the curve y = 2/x, the first graph.
Answer:
It costs $15 a month to play the video game.
The initial cost is $45.
The y-variable represents the cost in dollars.
The x-variable represents the number of months.
Step-by-step explanation:
If you break the function down, you're going to have:
<u>Total = Monthly Cost + Initial Cost</u>
In this case, 15x is your monthly cost, as you can think of x as the number of months meaning:
- 15 for the first month (x = 1)
- 30 for the second month (x = 2)
- 45 for the third month (x = 3), and so on
Our initial cost is always going to be a set amount, thus our constant, $45.
This leaves y as our total, which makes sense, as it's all alone on one side of the equation, where as all the costs are bunched together on the right side.
Hope this helps!
NAMASTE :)
0.00000000005
= 5 ×

Count the Digits after decimal.
We use minus (-) in power as the digit is in left side of decimal
If they are in right side then we use (+) plus sign in power.
Answer:
16,575
Step-by-step explanation:
3.5% of 15,000 is 525$
525 x 3 = 1575$
15,000 + 1575 = 16,575
I think the answer is 6.6