In the crankcase
I hope this helps
This may be considered particularly appropriate since, due to the room-based nature of traditionalMUDs<span>, ranged combat is typically </span>difficult<span> to implement, resulting in </span>most MUDs<span> equipping characters mainly with close-combat weapons.</span>
The object is said to be absorbed
Answer:
#include using namespace std;
cout << quotient;
Explanation:
not #include ; using namespace std;
; doesn't belong
cout << quotient
forgot the ; at the end