A meta-analysis of 98 studies that included nearly 37,000 research participants found that the gamers of both violent and prosocial video games are directly affected.
A meta-analysis that was released in January 2014 in the Personality and Social Psychology Bulletin provides the most latest information we have on the associations between playing video games and aggressive behavioral consequences. Nearly 37,000 individuals have been tested in 98 studies examined by University of Innsbruck researchers since 2009.
They discovered that, on the whole, playing violent video games is associated with an increase in aggressive behavior and a decrease in prosocial behavior. Prosocial games, however, have the exact opposite effect; they are associated with a decrease in aggressive behavior and an increase in prosocial, cooperative behavior.
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Japanese Americans were put in camps in some places because it was thought they might try to contact Japan and betray America.
B, Bartholomeu Dias is the right answer
Answer:
The answer is emerging adulthood.
Explanation:
This stage encompasses late adolescence and early adulthood. The term is often used to describe people in their twenties, attending college and with no children.
Some researches, such as Jeffrey Arnett, suggest that people during this stage struggle with identity issues, do a variety of activities and are not constrained by specific social roles.