<span><span>−2 </span>< x </span>< <span>4 is your answer. </span>
Answer:
Step-by-step explanation:
1 = 1/16 (one chance on 16
2 = 7/16 (the non shaded parts are 7, while the total parts are 16)
3 = 11/16 ( 11 is unshaded + even)
4 = 4/16 = 1/4 (the favourable possibilities are: 13, 14, 15, 16)
Answer:112
Step-by-step explanation:
so what you do is that you do 28*4 and then will get you your answer
Answer:

Step-by-step explanation:
Read the coordinates of the points:
A(-1, 0) → A'(-1, 0)
B(0, 2) → B'(0, -2)
C(3, 2) → C'(3, -2)
D(4, 0) → D'(4, 0)
(x, y) → (x, -y)
Check:
A → A': (-1, 0) → (-1, -0) = (-1, 0) CORRECT
B → B': (0, 2) → (0, -2) CORRECT
C → C': (3, 2) → (3, -2) CORRECT
D → D': (4, 0) → (4, -0) = (4, 0) CORRECT
Answer:
(a) T = 16√x
Step-by-step explanation:
T is directly proportional to √x, so we can say,
T=k√x (where k is a constant)
now, according to the question,
400=k×√625
400=k×25
k=16
so, putting the value of k in the equation, T=16√x
Answered by GAUTHMATH