Answer:
0.67x mg
Step-by-step explanation:
expression that could represent the amount of sodium per serving, in milligrams, in the new soup recipe
33% less than the old
old contains x mg
new soup: x - 33%x = x - 33/100x = x - 0.33x = 0.67x mg
67%x mg
I think your question isn’t phrased well
<h2>Hello!</h2>
The answer is:
C. Cosine is negative in Quadrant III
<h2>
Why?</h2>
Let's discard each given option in order to find the correct:
A. Tangent is negative in Quadrant I: It's false, all functions are positive in Quadrant I (0° to 90°).
B. Sine is negative in Quadrant II: It's false, sine is negative in positive in Quadrant II. Sine function is always positive coming from 90° to 180°.
C. Cosine is negative in Quadrant III. It's true, cosine and sine functions are negative in Quadrant III (180° to 270°), meaning that only tangent and cotangent functions will be positive in Quadrant III.
D. Sine is positive in Quadrant IV: It's false, sine is negative in Quadrant IV. Only cosine and secant functions are positive in Quadrant IV (270° to 360°)
Have a nice day!
If she used all of her yarn, she'd have 24 pieces. If she wanted 1.25 left, she'd have ten less because 24 • .125 = 8, and 1/4 of eight = 2, and 2 + 8 = 10.
So she'd have 14 pieces.
Well, first of all, the first statement (ABC = ADC) looks like it just says
that the two halves of the little square ... each side of the diagonal ...
are congruent. That's no big deal, and it's no help in answering the
question.
The effect of the dilation is that all the DIMENSIONS of the square
are doubled ... each side of the square becomes twice as long.
Then, when you multiply (length x width) to get the area, you'd have
Area = (2 x original length) x (2 x original width)
and that's
the same as (2 x 2) x (original length x original width)
= (4) x (original area) .
Here's an easy, useful factoid to memorize:
-- Dilate a line (1 dimension) by 'x' times . . . multiply the length by x¹
-- Dilate a shape (2 dimensions) by 'x' . . . multiply area by x²
-- Dilate a solid (3 dimensions) by 'x' . . . multiply volume by x³
And that's all the dimensions we have in our world.
_______________________________
Oh, BTW . . .
-- Dilate a point (0 dimensions) by 'x' . . . multiply it by x⁰ (1)