It's irrational.
An irrational number divided by a rational number will result in an irrational number
9514 1404 393
Answer:
B, E
Step-by-step explanation:
Like terms are ones that have the same variable, or that have no variable at all.
There are two terms with y as the variable. These are like terms.
There are two constant terms (with no variable). These are like terms.
The like term pairs are ...
- 25y and -0.2y (B)
- -6 and -2 (E)
Answer:
B.
Step-by-step explanation:
Given,
The time for set up the game =
minutes,
Also, the time for each level of game is
minutes,
If there are l levels of games,
Then the time taken in all levels of game =
<em>
</em>
Hence, the total time ( in minutes ) = Set up time + time in all level
=
We have 60-minute of free trial of the game,
So, the total time taken can not be exceed to 60 minutes,
= 
Which is the required inequality.
Option 'B' is correct.
Answer:
The acceleration will also be uniform when velocity changes by the same amount over time.
Step-by-step explanation:
Acceleration is defined as a rate of change of velocity per unit time.
Unit of the acceleration is m/
So,here when the velocity changes by the same amount over time, the change here will be <u>UNIFORM</u>.
Hence, the acceleration will also be uniform when velocity changes by the same amount over time.
Answer:
Length = 5p + 3
Perimeter = 26p + 6
Step-by-step explanation:
Given
Area = 40p² + 24p
Width = 8p
Solving for the length of deck
Given that the deck is rectangular in shape.
The area will be calculated as thus;
Area = Length * Width
Substitute 40p² + 24p and 8p for Area and Width respectively
The formula becomes
40p² + 24p = Length * 8p
Factorize both sides
p(40p + 24) = Length * 8 * p
Divide both sides by P
40p + 24 = Length * 8
Factorize both sides, again
8(5p + 3) = Length * 8
Multiply both sides by ⅛
⅛ * 8(5p + 3) = Length * 8 * ⅛
5p + 3 = Length
Length = 5p + 3
Solving for the perimeter of the deck
The perimeter of the deck is calculated as thus
Perimeter = 2(Length + Width)
Substitute 5p + 3 and 8p for Length and Width, respectively.
Perimeter = 2(5p + 3 + 8p)
Perimeter = 2(5p + 8p + 3)
Perimeter = 2(13p + 3)
Open bracket
Perimeter = 2 * 13p + 2 * 3
Perimeter = 26p + 6