The pattern is: x + x = x^2 + 2
So 6 + 6 = 36+2 = 38
Answer:
Sue's scores for the four games in ascending order are: 97, 98, 98, 107
Step-by-step explanation:
Her modal score was 98. The mode is found by using the number that appears most often. This means that 98 has to appear at least two times out of the four scores.
Her range was 10. The range is found by taking the highest score and subtracting it from the lowest score. The highest score had to be greater than 98 and the lowest score had to be less than 98 since we know the mode was 98.
Her mean score was 100. This mean is found by adding all the numbers together and then dividing by the total numbers listed. Adding the four scores together and dividing by 4 will equal 100.
Used guess and test:
Highest Number, 98, 98, Lowest Number
107 - 97 = 10 (meets range requirement)
97 + 98 + 98 + 107 = 400
400/4 = 100 (meets the mean requirement)
Answer:
x = 49
The equation does have a solution
Step-by-step explanation:
The sqrt of x = 7, does have a solution. Simply remove the radical, and raise each side by the index of the radical.
In more basic terms, what number has the sqrt of 7? 7^2 is equal to 49!
Answer:
Malcolm is showing evidence of gambler's fallacy.
This is the tendency to think previous results can affect future performance of an event that is fundamentally random.
Step-by-step explanation:
Since each round of the roulette-style game is independent of each other. The probability that 8 will come up at any time remains the same, equal to the probability of each number from 1 to 10 coming up. That it has not come up in the last 15 minutes does not increase or decrease the probability that it would come up afterwards.
Answer:
B
Step-by-step explanation:
the angle formed by radius and tangent are right angles