Answer:
if(revenue.cents - expenses.cents < 0){
profit.dollars = revenue.dollars - expenses.dollars - 1;
profit.cents = 1 - revenue.cents - expenses.cents;
}
else{
profit.dollars = revenue.dollars - expenses.dollars;
profit.cents = revenue.cents - expenses.cents;
}
Explanation:
We know that profit is given as: revenue - expenses from the question.
From the given expression above;
if(revenue.cents - expenses.cents < 0)
then profit.dollar will be revenue.dollars - expenses.dollars - 1; the 1 is to be carry over to the cent part. And the profit.cent will be 1 - revenue.cents - expenses.cents;
else the profit.dollars and the profit.cent is computed directly without needing to carry over:
profit.dollars = revenue.dollars - expenses.dollars;
profit.cents = revenue.cents - expenses.cents;
Answer:
B
Explanation:
This question demonstrates the concept of method overloading
Method overloading means having different versions of the same method. In this case the method mystery() has three versions. The compiler is able to determine which method to call by their different parameters
The first implementation of mystery requires an array of integers as parameter
The second implementation requires an int variable
The third implementation requires a String
The Method call mystery(6 * 8) will output B because 6*8 evaluates to an integer which is the expected argument.
Answer:
Check Yt
Explanation:
More often than not there are many video tutorials about every game imaginable.