22.9 is the closest but not exact. It was probably rounded off.
I used the formula: leg^2+leg^2=hypotenuse^2
(You can use that formula for any right triangle.)
3.006 rounded to the nearest tenth is 3.0. This is due to the fact that
the 6 rounded up will mean that the current 0 becomes 1, but this will
not be carried to the tenth when rounding up.
Answer:
i need at least a pick of the problom
Step-by-step explanation:
![\bf ~~~~~~\textit{initial velocity} \\\\ \begin{array}{llll} ~~~~~~\textit{in feet} \\\\ h(t) = -16t^2+v_ot+h_o \end{array} \quad \begin{cases} v_o=\stackrel{}{\textit{initial velocity of the object}}\\\\ h_o=\stackrel{}{\textit{initial height of the object}}\\\\ h=\stackrel{}{\textit{height of the object at "t" seconds}} \end{cases} \\\\[-0.35em] ~\dotfill\\\\ h=-16t^2+\stackrel{\stackrel{v_o}{\downarrow }}{65}t](https://tex.z-dn.net/?f=%5Cbf%20~~~~~~%5Ctextit%7Binitial%20velocity%7D%20%5C%5C%5C%5C%20%5Cbegin%7Barray%7D%7Bllll%7D%20~~~~~~%5Ctextit%7Bin%20feet%7D%20%5C%5C%5C%5C%20h%28t%29%20%3D%20-16t%5E2%2Bv_ot%2Bh_o%20%5Cend%7Barray%7D%20%5Cquad%20%5Cbegin%7Bcases%7D%20v_o%3D%5Cstackrel%7B%7D%7B%5Ctextit%7Binitial%20velocity%20of%20the%20object%7D%7D%5C%5C%5C%5C%20h_o%3D%5Cstackrel%7B%7D%7B%5Ctextit%7Binitial%20height%20of%20the%20object%7D%7D%5C%5C%5C%5C%20h%3D%5Cstackrel%7B%7D%7B%5Ctextit%7Bheight%20of%20the%20object%20at%20%22t%22%20seconds%7D%7D%20%5Cend%7Bcases%7D%20%5C%5C%5C%5C%5B-0.35em%5D%20~%5Cdotfill%5C%5C%5C%5C%20h%3D-16t%5E2%2B%5Cstackrel%7B%5Cstackrel%7Bv_o%7D%7B%5Cdownarrow%20%7D%7D%7B65%7Dt)
now, take a look at the picture below, so for 2) and 3) is the vertex of this quadratic equation, 2) is the y-coordinate and 3) the x-coordinate.


Answer:
(3,2)
Step-by-step explanation: