Answer:
Step-by-step explanation:
Answer:
C. 40.2°
Step-by-step explanation:
Cosine rule (real handy to remember): c² = a² + b² - 2·a·b·cos(γ)
If you don't know this yet, look it up but in short: c, a and b are the lengths of the sides of the triangle, the angle opposite side a is called α, for b it is β and for c it is γ. That's the convention I've always used anyway, you can call them whatever of course. Anyhow:
c² = a² + b² - 2·a·b·cos(γ)
⇒ |AC|² = |AB|²+|BC|²-2·|AB|·|BC|·cos(∠B)
⇒ |AC|²-|AB|²-|BC|² = -2·|AB|·|BC|·cos(∠B)
⇒ ( |AC|²-|AB|²-|BC|² ) / ( -2·|AB|·|BC| ) = cos(∠B)
⇒ ∠B = arccos( ( |AC|²-|AB|²-|BC|² ) / ( -2·|AB|·|BC| ) )
= arccos( ( 11²-16²-16² ) / ( -2·16·16 ) )
= 40.21101958°
≈ 40.2°
Answer:
1). Profit = 3x - 180
2) Profit of selling 1000 video games = $2820
Step-by-step explanation:
Expression for the revenue = 5x² + 2x - 80
Expression for the production cost of the video games = 5x² - x + 100
Since, profit is the difference between the revenue and the cost,
Expression for the profit will be,
Profit = Revenue - Cost
= (5x² + 2x - 80) - (5x² - x + 100)
= 5x² + 2x - 80 - 5x² + x - 100
= 3x - 180
Here, x = Number of video games sold
If number of video games sold = 1000
Profit = (3×1000) - 180
= 3000 - 180
= $2820