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DochEvi [55]
3 years ago
9

What is Nature? How does it explain the human condition?

Physics
2 answers:
just olya [345]3 years ago
3 0
Nature is an amazing world around us is mostly life in general. Is all has to do with humans it’s a part of nature. For the human condition is the key of life it’s how we as humans exists in the world like birth, how we grow, emotions, and even conflict.


I hope this help :)
Maurinko [17]3 years ago
3 0
Without nature, we wouldn’t be able to have the foundation for life to exist in general. It explains the human condition or the key essentials of human living because the components that make up nature make up humans! Literally and mentally. Literally because nature has water which were made up of, oxygen which we breath. Etc. mentally, because the things in nature make us who we are like other people, living things, and the wonders of the world!
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How much work is done lifting a 9.10-kg box straight up onto a shelf that is 1.80 m high
love history [14]

P= 10m = 10 x 9.10 = 91 N

Work is done lifting a 9.10-kg box straight up onto a shelf that is 1.80 m high :

A= Ph = 91 x 1.80 = 163.8 J

ok done. Thank to me :>

5 0
3 years ago
A projectile of mass m is launched with an initial velocity vector v i making an angle θ with the horizontal as shown below. The
sergeinik [125]
Angular momentum is given by the length of the arm to the object, multiplied by the momentum of the object, times the cosine of the angle that the momentum vector makes with the arm. From your illustration, that will be: 
<span>L = R * m * vi * cos(90 - theta) </span>

<span>cos(90 - theta) is just sin(theta) </span>
<span>and R is the distance the projectile traveled, which is vi^2 * sin(2*theta) / g </span>

<span>so, we have: L = vi^2 * sin(2*theta) * m * vi * sin(theta) / g </span>

<span>We can combine the two vi terms and get: </span>

<span>L = vi^3 * m * sin(theta) * sin(2*theta) / g </span>

<span>What's interesting is that angular momentum varies with the *cube* of the initial velocity. This is because, not only does increased velocity increase the translational momentum of the projectile, but it increase the *moment arm*, too. Also note that there might be a trig identity which lets you combine the two sin() terms, but nothing jumps out at me right at the moment. </span>

<span>Now, for the first part... </span>

<span>There are a few ways to attack this. Basically, you have to find the angle from the origin to the apogee (highest point) in the arc. Once we have that, we'll know what angle the momentum vector makes with the moment-arm because, at the apogee, we know that all of the motion is *horizontal*. </span>

<span>Okay, so let's get back to what we know: </span>

<span>L = d * m * v * cos(phi) </span>

<span>where d is the distance (length to the arm), m is mass, v is velocity, and phi is the angle the velocity vector makes with the arm. Let's take these one by one... </span>

<span>m is still m. </span>
<span>v is going to be the *hoizontal* component of the initial velocity (all the vertical component got eliminated by the acceleration of gravity). So, v = vi * cos(theta) </span>
<span>d is going to be half of our distance R in part two (because, ignoring friction, the path of the projectile is a perfect parabola). So, d = vi^2 * sin(2*theta) / 2g </span>

<span>That leaves us with phi, the angle the horizontal velocity vector makes with the moment arm. To find *that*, we need to know what the angle from the origin to the apogee is. We can find *that* by taking the arc-tangent of the slope, if we know that. Well, we know the "run" part of the slope (it's our "d" term), but not the rise. </span>

<span>The easy way to get the rise is by using conservation of energy. At the apogee, all of the *vertical* kinetic energy at the time of launch (1/2 * m * (vi * sin(theta))^2 ) has been turned into gravitational potential energy ( m * g * h ). Setting these equal, diving out the "m" and dividing "g" to the other side, we get: </span>

<span>h = 1/2 * (vi * sin(theta))^2 / g </span>

<span>So, there's the rise. So, our *slope* is rise/run, so </span>

<span>slope = [ 1/2 * (vi * sin(theta))^2 / g ] / [ vi^2 * sin(2*theta) / g ] </span>

<span>The "g"s cancel. Astoundingly the "vi"s cancel, too. So, we get: </span>

<span>slope = [ 1/2 * sin(theta)^2 ] / [ sin(2*theta) ] </span>

<span>(It's not too alarming that slope-at-apogee doesn't depend upon vi, since that only determines the "magnitude" of the arc, but not it's shape. Whether the overall flight of this thing is an inch or a mile, the arc "looks" the same). </span>

<span>Okay, so... using our double-angle trig identities, we know that sin(2*theta) = 2*sin(theta)*cos(theta), so... </span>

<span>slope = [ 1/2 * sin(theta)^2 ] / [ 2*sin(theta)*cos(theta) ] = tan(theta)/4 </span>

<span>Okay, so the *angle* (which I'll call "alpha") that this slope makes with the x-axis is just: arctan(slope), so... </span>

<span>alpha = arctan( tan(theta) / 4 ) </span>

<span>Alright... last bit. We need "phi", the angle the (now-horizontal) momentum vector makes with that slope. Draw it on paper and you'll see that phi = 180 - alpha </span>

<span>so, phi = 180 - arctan( tan(theta) / 4 ) </span>

<span>Now, we go back to our original formula and plug it ALL in... </span>

<span>L = d * m * v * cos(phi) </span>

<span>becomes... </span>

<span>L = [ vi^2 * sin(2*theta) / 2g ] * m * [ vi * cos(theta) ] * [ cos( 180 - arctan( tan(theta) / 4 ) ) ] </span>

<span>Now, cos(180 - something) = cos(something), so we can simplify a little bit... </span>

<span>L = [ vi^2 * sin(2*theta) / 2g ] * m * [ vi * cos(theta) ] * [ cos( arctan( tan(theta) / 4 ) ) ] </span>
3 0
3 years ago
Read 2 more answers
Imagine holding a basketball in both hands, throwing it straight up as high as you can, and then catching it when it falls. At w
Alisiya [41]

Answer:

C. At the instant the ball reaches its highest point.

Explanation:

When a body is thrown up, it tends to come down due to the influence of gravitational force acting on the body. The body will be momentarily at rest at its maximum point before falling. At this maximum point, the velocity of the body is zero and since force acting on a body is product of the mass and its acceleration, the force acting on the body at that point will be "zero"

Remember, F = ma = m(v/t)

Since v = 0 at maximum height

F = m(0/t)

F = 0N

This shows that the force acting on the body is zero at the maximum height.

4 0
3 years ago
3. Do Newton's Laws of Motion apply to a Water Spout? If so, how?
PSYCHO15rus [73]
Yes it’s spills out becasue bucket
6 0
3 years ago
Transform boundaries are classified under which type of fault?
cluponka [151]

Answer:

Strike-slip fault

Explanation:

Transform boundaries play the role of connecting the other plate boundary segments.

When the plates are rubbed against each other, they result in enormous amount of stresses which leads to the breaking of the part of a rock causing earthquakes. Places of occurrence of these breaks are termed as faults.

Strike slip faults results from compression which takes place horizontally, but but in this the rock displacement  releases energy and takes place in a horizontal direction which is parallel to the force of compression.

8 0
3 years ago
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