D. Browsers
You're on one right now! :)
Answer:
To do this you'll need to use malloc to assign memory to the pointers used. You'll also need to use free to unassign that memory at the end of the program using the free. Both of these are in stdlib.h.
#include <stdlib.h>
#include <stdio.h>
#define SIZE_X 3
#define SIZE_Y 4
int main(void){
int **matrix, i, j;
// allocate the memory
matrix = (int**)malloc(SIZE_X * sizeof(int*));
for(i = 0; i < SIZE_X; i++){
matrix[i] = (int *)malloc(SIZE_Y * sizeof(int));
}
// assign the values
for(i = 0; i < SIZE_X; i++){
for(j = 0; j < SIZE_Y; j++){
matrix[i][j] = SIZE_Y * i + j + 1;
}
}
// print it out
for(i = 0; i < SIZE_X; i++){
for(j = 0; j < SIZE_X; j++){
printf("%d, %d: %d\n", i, j, matrix[i][j]);
}
}
// free the memory
for(i = 0; i < SIZE_X; i++){
free(matrix[i]);
}
free(matrix);
return 0;
}
Answer:
she can use the onscreen keyboard
this application is present in accessories file in the windows
Answer:
When an instruction is sent to the CPU in a binary pattern, how does the CPU know what instruction the pattern means
Explanation:
When the CPU executes the instructions, it interprets the opcode part of the instruction into individual microprograms, containing their microcode equivalents. Just so you know, a full assembly instruction consists of an opcode and any applicable data that goes with it, if required (register names, memory addresses).
The assembly instructions are assembled (turned into their binary equivalent 0s and 1s, or from now on, logic signals). These logic signals are in-turn interpreted by the CPU, and turned into more low-level logic signals which direct the flow of the CPU to execute the particular instruction.
Answer:
The correct answer to this question is "Name".
Explanation:
In the programming language, the object is a part of the object-oriented programming language (oops).In all (oops) programming language we use class and object. where class is a collection of data member and member function, and object is a real-world entity. An Object is an instance of a Class. When a class is created, no memory is assigned but when we create the object of the class then memory is allocated.
In this question except option (d), all options are wrong.