Answer:
D) A rendering engine displays content on the screen and a browser engine coordinates user interface interactions.
Explanation:
The rendering engine will deal with all the HTML code and will generate an output based on its own rules for interpreting the code. That's why different rendering engines will have different renditions of the same given HTML code. You can notice that in the acceptance of HTML5 and CSS3 tags, which are not universal yet.
The browser engine will deal with the user interface and all other features that make a browser a browser, relying on the rendering engine for the display.
That duality allows different browsers to use the same rendering engine, thus have similar outputs.
Answer:
Internal:
#CPU; That retrieves &execute instructions.
#Modem; Modulates& demodulates electric signals.
#RAM;Gives application a place to store &access data on a short time periods.
External:
#Mouse; Transmits commands and controlling movements.
#Moniter; Device used to display video output from computer.
#Printer; Accepts text, graphics to the paper.
Explanation:
Hope this will help you.
Answer:
The most likely galaxy type to be identifiable regardless of orientation is: Irr
Explanation:
The Irr galaxies don't have a discernable or usual shape; that is why it is relatively easy to identify.
When we talk about E type galaxies, this statement proves itself by the way the cumulus of stars compounds the galaxy. The elliptical galaxies have the form of ellipses, with a reasonable distribution of stars. The degree of eccentricity is the number that complements the E letter; that's why E0 galaxies are almost spherical, while E7 is considerably elongated.
SBc, SBa galaxies are spiral; this means it can be flat in some angles difficulting their identification process; in this case, the last letter means the way the arms display their form, with "c" having a vague form and "a" well-defined arms. That's why in some angles can be mistreated as another type of galaxy.
Answer:https://www.khanacademy.org/computer-programming/lava-the-impossible-game-by-swax97/4638717300965376/embedded?id=1436456095000-0.5&origin=undefined&buttons=yes&embed=yes&editor=no&author=yes
Explanation:
The primary
thing to consider when designing a brochure is the target audience.
<span> Brochures are meant to capture attention and
deliver information, so it's important that the audience will want to read it
in the first place.</span>
When planning
the design, consider the placement of elements and how they are arranged, or
the 'white space'. Also take into consideration whether photos will be used. This
ensures readability.
<span>Also plan
for the brochure's color scheme and fonts. These capture the audience so these
are core parts of the design.</span>