Answer:
a). Area = 54 square units
b). Perimeter = 33.7 units
Step-by-step explanation:
Vertices of the triangle ABC are A(-4, -2), B(1, 7) and C(8, -2).
(a). Area of the triangle ABC =
(Absolute value)
By substituting the values from the given vertices,
Area = ![\frac{1}{2}[(-4)(7+2)+(1)(-2+2)+8(-2-7)]](https://tex.z-dn.net/?f=%5Cfrac%7B1%7D%7B2%7D%5B%28-4%29%287%2B2%29%2B%281%29%28-2%2B2%29%2B8%28-2-7%29%5D)
= ![\frac{1}{2}[-36+0-72]](https://tex.z-dn.net/?f=%5Cfrac%7B1%7D%7B2%7D%5B-36%2B0-72%5D)
= 
= (-54) unit²
Therefore, absolute value of the area = 54 square units
(b). Distance between two vertices (a, b) and (c, d)
d = 
AB = 
= 
= 10.295 units
BC = 
= 
= 11.402 units
AC = 
= 12 units
Perimeter of the triangle = AB + BC + AC = 10.295 + 11.402 + 12
= 33.697
≈ 33.7 units
Answer:
-6
Step-by-step explanation:
The average rate of change of a function, f(x), on interval [a,b] is (f(b)-f(a))/(b-a).
So the avereage rate of change of a function, f(x)=x^2+5x+1, on [-9,-2] is
(f(-2)-f(-9))/(-2--9)
(f(-2)-f(-9))/(7)
Stop!
To find f(-2), you replace x in f(x) = x^2 + 5x + 1, with (-2) giving you f(-2)=(-2)^2+5(-2)+1=4-10+1=-6+1=-5.
To find f(-9), you replace x in f(x) = x^2 + 5x + 1, with (-9) giving you f(-2)=(-9)^2+5(-9)+1=81-45+1=36+1=37.
Continue!
(f(-2)-f(-9))/(7)
=(-5-37)/7
=(-42)/7
=-42/7
=-6
Answer:
19.8 minutes
Step-by-step explanation:
Total time the 4 laps was completed = 4 x 2.5 = 10 minutes
Total time the 2 laps was completed = 2 x 4.9 = 9.8 minutes
total time = 10 minutes + 9.8 minutes = 19.8 minutes
Answer:
C = 62.8 m
Step-by-step explanation:
The circumference formula is C = πd.
Here d = 20 m. Therefore, the circumference of this circle is C = (20 m)π.
To the nearest 10th, we round off C = (20 m)(3.14159) = C = 62.8 m
To me personally, the first bit f(g(x)) is easy and the domain is tricky. Let's try explain this.
A function takes an input number and returns an output number depending on the function. Look at f(x) = x+3, if we let the input number be 2 then we say that f(2) = 5. We could do f(π) to give us π+3 or even f(x²) to give us x² +3. The trick is to substitute the input into the function equation.
You have been asked to find f(g(x)). You know f(x) =

. Putting numbers in at this point would be easy (try work out f(2), you'll do it really quick) but you have to put in g(x).
f(g(x)) =

we also know that g(x) =

so we can say that
f(g(x)) =

and that is f(g(x)) but the question requires that we simplify it so

f(g(x)) =

Now for the tricky bit (for me, at least). The domain is the full set of values that you can 'put in to' the function and still get a real value out. So how do we work out what numbers 'break' the function? I like to use the fact that DIVIDING BY ZERO IS IMPOSSIBLE. What value of x can we put into the function to make it so the function is being divided by 0? i.e. 1-2x = 0 solve that and you have a value of x that isn't part of the domain.
This means the domain is all real numbers EXCEPT the solution to that equation. (Because if we put that value into f(g(x)) it's impossible to get a value out.)
[I know this was a lot to read, if you have any questions or don't get anything feel free to message me or leave a comment.]