Answer:
I mean if your talking about games then just try Cool math I will give link in comments
Explanation:
Answer:
By definition, <u>multiprocessing</u> refers to the processing of multiple processes at the same time by multiple CPUs.
By definition, <u>multiprogramming</u> keeps programs in main memory at the same time and execute them concurrently utilizing a single CPU doing a context switch.
The first difference is that multiprocessing uses multiple CPUs and multiprogramming to utilize context switch to do concurrency in one CPU. Another difference is that multiprocessing is more expensive but more efficient than multiprogramming due that it allows parallel processing.
Answer:
What does your digital footprint say about you?
Explanation:
Just follow the path from the end to the start, that's how I always get mazes.
Answer:
% here x and y is given which we can take as
x = 2:2:10;
y = 2:2:10;
% creating a matrix of the points
point_matrix = [x;y];
% center point of rotation which is 2,2 here
x_center_pt = x(2);
y_center_pt = y(2);
% creating a matrix of the center point
center_matrix = repmat([x_center_pt; y_center_pt], 1, length(x));
% rotation matrix with rotation degree which is 45 degree
rot_degree = pi/4;
Rotate_matrix = [cos(rot_degree) -sin(rot_degree); sin(rot_degree) cos(rot_degree)];
% shifting points for the center of rotation to be at the origin
new_matrix = point_matrix - center_matrix;
% appling rotation
new_matrix1 = Rotate_matrix*new_matrix;
Explanation:
We start the program by taking vector of the point given to us and create a matrix by adding a scaler to each units with repmat at te center point which is (2,2). Then we find the rotation matrix by taking the roatational degree which is 45 given to us. After that we shift the points to the origin and then apply rotation ans store it in a new matrix called new_matrix1.