In theory, you can of course use any language you like, but there are a few commonly used ones.
From your list it would be c++ or c#, because if you actually have the interest long term then those will be the languages used by the various "big"/well known/used engines.
I would suggest c#, because it can be used with the Unity engine, which has an enormous community with help resources especially to start out and learn to program or game development.
On the other hand I would also suggest JavaScript. It isn't used for any of the big title development, but for all the *.io games like slither and so on. When looking at such games you will quickly notice that they are generally much simpler (for example 2D not 3D), because game engines are just simpler in JavaScript. While this is obviously limiting it might help to get something simple actually working, instead of getting stuck in extra complexities and additional features until you lose your motivation.
The basic programming you learn is still the same, so after you have learned a language you can quickly pick up most others.
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Answer:
the information processing cycle
Explanation:
Answer:
a)
Explanation:
From the writing of the student, it shows that he plagiarized the work word for word, in that
1. There was the page number of the article in his writing
2. In addition, the reference shouldn't have been added at this stage of writing but the student did added it.
Answer:
(c) system.exist(1);
Explanation:
system.exist(1); is used for the termination of the program here both option c and d should be correct but in option d there is exit(0) and zero indicates return means program will return but besides zero if there is any non zero number then program will not return and in option c there is a non zero number which means program will not return so option c system.exist(1); will be the correct option for the termination of program