Answer:
0.43
Step-by-step explanation:
2+3+1+1=7
7*4+28==Area of full shape
(2*4)+(1*4)=12==Area of shaded shapes
12/28=0.428571>rounded up>0.43
Answer: I think it's C
Step-by-step explanation:
Answer: 3
Step-by-step explanation:
The 3D vector consists of 3 axes, let's say x, y and z.
Now, a vector P lies in all of them.
So, the angle it makes with x axis is α
The angle it makes with y axis is β
The angle it makes with z axis is γ
So, to determine the Cartesian components or to resolve the vector into it's Cartesian components we need 3 angles with each axis.
Answer:
The 3rd one
Step-by-step explanation: