In portrait the height is taller than its wide and in landscape the height is smaller than wide
so its the wider and taller
Answer:
Some key points to remember, when handling the linked list are as follow:
- Linked list is the linear data structure in which each of the elements contain separate object.
- Linked list components are not store in a contiguous location.
- In the linked list the elements or components are basically use the pointers for linked with another elements.
- The last node of the linked list must contain null value.
- In the linked list, the allocation of the memory is equal to upper node limit.
Answer:
In C++:
#include <iostream>
using namespace std;
int main(){
string fname,lname; int num;
cout<<"Firstname: "; cin>>fname;
cout<<"Lastname: "; cin>>lname;
cout<<"4 digits: "; cin>>num;
string login = lname;
if(lname.length()>=5){
login = lname.substr(0, 5); }
login+=fname.substr(0,1)+to_string(num%100);
cout<<login;
return 0;
}
Explanation:
See attachment for explanation where I used comments to explain each line
Answer:
Friction (drag)
Explanation:
The force resisting motion through a fluid is a type of friction, that is called drag.
Answer:
Explanation:
Following are the Semaphores:
Customers: Counts waiting customers;
Barbers: Number of idle barbers (0 or 1)
mutex: Used for mutual exclusion.
Cutting: Ensures that the barber won’t cut another customer’s hair before the previous customer leaves
Shared data variable:
count_cust: Counts waiting customers. ------------copy of customers. As value of semaphores can’t access directly.
// shared data
semaphore customers = 0; semaphore barbers = 0; semaphore cutting = 0; semaphore mutex = 1;
int count_cust= 0;
void barber() {
while(true) { //shop is always open
wait(customers); //sleep when there are no waiting customers
wait(mutex); //mutex for accessing customers1
count_cust= count_cust-1; //customer left
signal(barbers);
signal(mutex);
cut_hair();
}
}
void customer() {
wait(mutex); //mutex for accessing count_cust
if (count_cust< n) {
count_cust= count_cust+1; //new customer
signal(customers); signal(mutex);
wait(barbers); //wait for available barbers get_haircut();
}
else { //do nothing (leave) when all chairs are used. signal(mutex);
}
}
cut_hair(){ waiting(cutting);
}
get_haircut(){
get hair cut for some time; signal(cutting);
}