<span>The meaning of Joystick is the control column of an aircraft</span>
Answer:
For 32 bits Instruction Format:
OPCODE DR SR1 SR2 Unused bits
a) Minimum number of bits required to represent the OPCODE = 3 bits
There are 8 opcodes. Patterns required for these opcodes must be unique. For this purpose, take log base 2 of 8 and then ceil the result.
Ceil (log2 (8)) = 3
b) Minimum number of bits For Destination Register(DR) = 4 bits
There are 10 registers. For unique register values take log base 2 of 10 and then ceil the value. 4 bits are required for each register. Hence, DR, SR1 and SR2 all require 12 bits in all.
Ceil (log2 (10)) = 4
c) Maximum number of UNUSED bits in Instruction encoding = 17 bits
Total number of bits used = bits used for registers + bits used for OPCODE
= 12 + 3 = 15
Total number of bits for instruction format = 32
Maximum No. of Unused bits = 32 – 15 = 17 bits
OPCODE DR SR1 SR2 Unused bits
3 bits 4 bits 4 bits 4 bits 17 bits
Answer:
D. Aptitude is a person’s potential to learn new skills.
Explanation:
A. Aptitudes are ability, and skills are the potential.
B. Aptitudes can be learned or trained, unlike skills.
C. Aptitude is the level of skill that a person has gained.
D. Aptitude is a person’s potential to learn new skills.
Out of the above four, the A and B part is wrong and the rest of the options are right. Skills are the ability and aptitude is the potential, and the aptitude is the level of skill which person has gained, as well as Aptitude, is the Person's potential to learn new skills. However, D is adequate, and C can be derived out of it, as if someone has potential, the better level of skills he/she will gain. Hence, D is the correct option.
Answers:(3) True
(4) Num Lock
Explanations:(3) To undo any task in most of the softwares including Blender, CTRL + Z is used. If you want to double check, go to preference -> Input -> Search for undo. You would see CTRL + Z shortcut there for one time undo (as shown in the picture 1 attached.) Hence (TRUE).
(4) As in blender, during the scene creation, the designers usually use top, left, right or bottom view. Blender has the built-in keys set for those views. As you can see in the second image that the Top view is set to NumPad 7 (likewise others set to other numbers). In order to use the those numpad numbers, you must turn on the NumLock! Hence NumLock is the answer.