Answer:
The answer is (C)
Let’s run the algorithm on a small input to see the working process.
Let say we have an array {3, 4, 1, 5, 2, 7, 6}. MAX = 7
- Now for i=0, i < 7/2, here we exchange the value at ith index with value at (MAX-i-1)th index.
- So the array becomes {6, 4, 1, 5, 2, 7, 3}. //value at 0th index =3 and value at (7-0-1)th index is 6.
- Then for i=1, i < 7/2, the value at index 1 and (7-1-1)=5 are swapped.
- So the array becomes {6, 7, 1, 5, 2, 4, 3}.
- Then for i=2, i < 7/2, the value at index 2 and (7-2-1)=4 are swapped.
- So the array becomes {6, 7, 2, 5, 1, 4, 3}.
- Then for i=3, i not < 7/2, so stop here.
- Now the current array is {6, 7, 2, 5, 1, 4, 3} and the previous array was{3, 4, 1, 5, 2, 7, 6}.
Explanation:
So from the above execution, we got that the program reverses the numbers stored in the array.
Can you prove more information?
Answer:
1. Classes and objects
2. Inheritance
3. Polymorphism
4. Data hiding/ encapsulation
5. Interfaces.
Explanation:
Classes and objects depict the major component of the OOP (object oriented programming). It explains the object like a ball in a soccer game development.
The inheritance is like the subclass of the object. Data hiding is a stage in oop where the codes or data are hidden from another users.
In the polymorphism stage, the object is given the ability to change to a sub-object, while in the interface stage a function or method signature is defined without implementing it.
Answer:
It will bring more verstality in his website. He will be able to define tags.
Explanation:
XML allows to define your own tags. You can bring semantics into your website which make data browsing easier.