The main idea is <span>Factory workers are degraded at work and at home on a daily basis.
The excerpts above describes the past situation where factories did not even provide necessary salary to sustain the living of their hard-working labors, but they never had a chance to change jobs because they couldn't find another opportunity.</span>
Answer:
a. Girls are more likely to pursue education after school graduation.
Explanation:
When it comes to performance in education, the girls are said to outperform the boys and this creates a gender gap.
Girls who graduated from high school are more likely to pursue <em>college</em> <em>education</em> while those who graduated college are more likely to enter a<em> graduate school</em> than boys. This shows how girls are more academically inclined and engaged in school. This is because girls have already grasp the importance of having a high-level of education in order to find a good job and a better quality of life. So this is the reason why <u>women are more likely to continue her education when compared to boys.</u>
Answer:
Solon encourage reinforced the Athenian economy by empowering the development of Attica's exchange and industry. He denied the send out of create other than olive oil, stamped modern Athenian coinage on a more all inclusive standard, transformed the standard of weights and measures, and allowed migrant experts citizenship.
Explanation:
Answer:
Bankrupt
Explanation:
A person or company is declared bankrupt by the law when they are most unable to meet their obligations at the time they are due. Another way to describe such people is INSOLVENT. At this point the bankrupt person is made to use his personal property or if a company, assets are sold to pay off the debts.
Answer:
B. The frame is people who play video games
Explanation:
into a survey it its neccesary to delimit people according to the subject of the survey in order to get representative dates of the population, for that reason if the survey want to show the quantity of people who buy video games in a national scale, the frame of that study is people who play video games, in this order of ideas, people who don't play videogames, don't like videogames and don't have the adquisitive power to buy video games would be excluded from the survey, however, if the pollster doesn't take into account the previous affirmations, the survey won't be conclusive, reaslistic and useless for showing the quantity people who buy video games in the game store.