"Henry can turn off the touch pad in windows".
<u>Explanation</u>:
Henry can turn off the touch pad in windows and this may solve his issue regarding mistype, unknowingly delete of sentence or entire paragraph etc. The procedure to turn off the touch pad, firstly click “Start” and then go to “Control Panel”. Now double click the “Mouse” setting and click “Device setting” and click “Disable”. In this way touch pad can be disabled while “Enable” option is also available and it can be enabled anytime.
Answer:
There are four market segments that are used in simulation game
Explanation:
This is game that is designed for the students so that can do the marketing, business and strategy. These sits in the cells are as
- A 10: It represent to the status seeker.
- D3: It represents to the fashion conscious.
- H3: It represent to the budget conscious.
- I8: It represents to the positioning cells.
These cells are coded in green color which indicate that these are still attractive. When you will play simulation of the game, to avoid the qualitative assessment where a person put their product.
Answer:
Digestive
Explanation:
First you chew it, and then enzymes in your digestive system progressively break down the molecules in the food. Eventually you end up with sugars and fats, and finally a special molecule called adenosine triphosphate (ATP). This special molecule is the energy source your body has worked for.
Explanation:
The furture of HR will be about delivering three things to the organization,Efficient and effective human capital processes-streaming,standardizing,and integrating talent organization (recruiting,training,performance management,rewards,and retention).
In the given scenario, Jeremy's experience of the night is most likely to be stored in his<u> "sensory memory".</u>
Sensory memory is the most brief term element of memory. It is the capacity to hold impressions of tangible data after the first improvements have finished. It goes about as a sort of cushion for boosts got through the five faculties of sight, hearing, smell, taste and contact, which are held precisely, yet quickly. For instance, the capacity to take a gander at something and recollect what it looked like with only a second of perception is a case of sensory memory.