I think the answer to this is interactive fiction
Access: full electronic participation in society.
Commerce: electronic buying and selling of goods.
Communication: electronic exchange of information.
Literacy: process of teaching and learning about technology and the use of technology.
Etiquette: electronic standards of conduct or procedure.
Law: electronic responsibility for actions and deeds.
Rights & Responsibilities: those freedoms extended to everyone in a digital world.
Health & Wellness: physical and psychological well-being in a digital technology world.
Security (self-protection): electronic precautions to guarantee safety.
IMPORTANT
Etiquette. Students need to understand how their technology use affects others. ...
Literacy. Learning happens everywhere. ...
Rights and responsibilities. Build trust so that if something happens online, students are willing to share their problems or concerns about what has happened.
Answer:
- All variable names must begin with a letter of the alphabet or an. underscore( _ ).
-After the first initial letter, variable names can also contain letters and numbers.
-Uppercase characters are distinct from lowercase characters.
-You cannot use a C++ keyword as a variable name.
Answer:
1. It has a clear objective.
2. It's useful to your audience.
3. It's well-rehearsed.
4. Your presentation deck uses as little text as possible.
5. Your contact information is clearly featured.
6. It includes a call-to-action.
Explanation: