I think it is c, because the probability is the littlest thing and you add most of it, you are welcome my boy
Answer:
Diverges
Step-by-step explanation:
We can solve this by using integral by parts:
Let



We can add
to both sides

We can evaluate the limit between 2 and infinity.
If x tends to infinity the limit will be infinity and therefore the integral diverges to ∞
Part A.
Ashwin had a 4-cm cube.
volume of cube = side^3
volume = (4 cm)^3 = 64 cm^3
Ashwin has 64 small cubes.
We need to find the volumes of all prisms in Part A. Only prisms with at most 64 cm^3 volume can be the answer.
A. v = 2 * 4 * 7 = 28
B. v = 4 * 5 * 6 = 120
C. v = 5 * 5 * 4 = 100
D. v = 4 * 7 * 5 = 140
E. v = 3 * 5 * 4 = 60
Part A. answer: A, E
Part B.
Dora had a 5-cm cube.
volume of cube = side^3
volume = (5 cm)^3 = 125 cm^3
Dora has 125 small cubes.
We need to find the volumes of all prisms in Part B. Only prisms with at most 125 cm^3 volume can be the answer.
A. v = 3 * 3 * 8 = 72
B. v = 3 * 4 * 5 = 60
C. v = 6 * 6 * 4 = 144
D. v = 5 * 8 * 4 = 160
E. v = 3 * 5 * 4 = 60
Part B. answer: A, B, E
What figure are we looking for?
Answer and explanation:
Geometary software is merely a software implementation of solving the area of a triangle. Therefore geometry software employs all the methods used in coordinate algebra(manual) albeit behind the scenes, in the console of the software, and just displays the area in the screen after solving. While geometry software displays the area using automated methods in code, coordinate algebra solves area of the triangle manually using several steps. In both cases, we observe that algebra is required to solve area of the triangle as it is part of the algorithm used in the code for the geometry software. Also being able to use the geometry software requires that one understand coordinate algebra to be able to plot lines, points and planes at the correct locations on the screen and get desired result.