Answer:
if(y==10)
{
x=0; // assigning 0 to x if y equals 10.
}
else
{
x=1; // assigning 1 to x otherwise.
}
Explanation:
In the if statement i have used equal operator == which returns true if value to it's right is equal to value to it's left otherwise false.By using this operator checking value of y and if it is 10 assigning 0 to x and if it is false assigning 1 to x.
Explanation:
This is easily solvable with a for loop. Something like:
(I assume c++)
#include <iostream>
#include <string>
int main() {
take_input: //tag
std::string input;
cin >> input; //take the input
int spaceCount = 0;
char checking;
for(unsigned int i = 0; i == input.length(); ++i) {
checking = spaceCount[i];
if(checking == ' ')
spaceCount++;
}
if(spaceCount >= 1 && input.length >= 5)
std::cout << "Your name is " + input;
else
goto take_input; // reasks for input if the conditions are not met
return 0;
};
**remove all spaces before using the code, the if statements are messed up
Three major functions of a game engine would be Physics, Programming, and an audio engine should be some major functions of a game engine.
The answer is c
But I’m not sure
Answer:
Option (B) is the correct answer to the following questions.
Explanation:
The following option is correct because the binary scope operator is used to define the global variable only when the local variable has also the same name and we want to use global variable also or we also use scope operate when we do not want to use any function inside the class.
The following option (A) is wrong because we not always required binary scope operator and the option (C) is wrong because we cannot use the scope operator anywhere and the option (d) is already wrong because that binary scope operator would not be used in the function prototype.