Answer:
False
Explanation:
<em>The complexity of the hash, which is the hexadecimal number produced by the hashing process, determines the precise length of time required for block production. Thus, block times won't always be the same.</em>
Answer:
what is this?Are yhere any options for this question ❓
Answer:
A game is built from a combination of sub-tasks in order to provide the best experience to the user and make sure that the interface is comprises of only the results of the ongoing sub-tasks to provide a higher degree of data abstraction.
Data abstraction refers to the process of representing the essential information without including the background details. Rolling a dice is preferred to be a sub-task so that the user only gets to know about the result of the roll and does not have to wait for or anticipate the result. Moreover, a game may consist of n number of sub-tasks so it is not a good idea to include them in the main framework and are preferred to be abstracted.
Answer:
def corresponding_of_lists(lst1, lst2):
c = ""
corresponding_list = []
if (lst1 is None) or (lst2 is None):
return None
else:
for i in lst1:
for j in lst2:
c = "(" + str(i) + "," + str(j) + ")"
corresponding_list.append(c)
return corresponding_list
Explanation:
- Create a function called corresponding_of_lists that takes two lists as parameter
- Initialize an empty list to hold the corresponding values
- Check if any of the lists are null, if they are return None
- Otherwise, get the corresponding elements and put them into the corresponding_list
Return the corresponding_list
450Mbps on the 2.4GHz band and 1300Mbps on the 5GHz band