Now, the cosecant of θ is -6, or namely -6/1.
however, the cosecant is really the hypotenuse/opposite, but the hypotenuse is never negative, since is just a distance unit from the center of the circle, so in the fraction -6/1, the negative must be the 1, or 6/-1 then.
we know the cosine is positive, and we know the opposite side is -1, or negative, the only happens in the IV quadrant, so θ is in the IV quadrant, now

recall that

therefore, let's just plug that on the remaining ones,

now, let's rationalize the denominator on tangent and secant,
We will use double angle identities:
cos (5x ) = sin (10x )
cos (5x ) = 2 cos (5x ) sin ( 5x )
cos ( 5 x) - 2 cos ( 5 x ) sin ( 5x ) = 0
cos ( 5 x ) · [ 1 - 2 sin (5 x) ] = 0
cos ( 5 x ) = 0 or : 1 - 2 sin (5 x) = 0
5 x = π/2 +kπ, k∈Z sin (5 x) = 1/2
x1 = π/10 + kπ/5 5 x = π/6+2kπ , k∈ Z
5 x = 5π/6 +2kπ , k∈ Z
x 2 = π/30 +2kπ/5
x 3 = π/9 + 2kπ/5
She regrouped the numbers instead of multiplying like 8b(2b-r) -4r(2b-r).
Answer:
40%
Step-by-step explanation:
To find the percentage in each game, you divide the number of successful shots by the number of total shots. For game 1, this looks like: 8/22 = 0.3636, or 36%.
For game 2, this give us 40%, and for game 3, 43%.
Not sure if the question is asking for a game-by-game answer or a grand total, so we'll do both. To find the total percentage over the course of the games, add all the successful shots (8 + 6 + 10 = 24) and all the attempted shots (22 + 15 + 23 = 60), and divide the same way (24 / 60 = 40%).
The width is basically the diameter, and all you have to do is divide by 2 to get the radius.B is the name for base. I think the formula for a triangle is 1/2 bh. and for the circle c=pieD i hope that helped!