In the C programming language, you can't determine the array size from the parameter, so you have to pass it in as an extra parameter. The solution could be:
#include <stdio.h>
void swaparrayends(int arr[], int nrElements)
{
int temp = arr[0];
arr[0] = arr[nrElements - 1];
arr[nrElements - 1] = temp;
}
void main()
{
int i;
int myArray[] = { 1,2,3,4,5 };
int nrElements = sizeof(myArray) / sizeof(myArray[0]);
swaparrayends(myArray, nrElements);
for (i = 0; i < nrElements; i++)
{
printf("%d ", myArray[i]);
}
getchar();
}
In higher languages like C# it becomes much simpler:
static void Main(string[] args)
{
int[] myArray = {1, 2, 3, 4, 5};
swaparrayends(myArray);
foreach (var el in myArray)
{
Console.Write(el + " ");
}
Console.ReadLine();
}
static void swaparrayends(int[] arr)
{
int temp = arr[0];
arr[0] = arr.Last();
arr[arr.Length - 1] = temp;
}
The answer is projectile. Handguns and rifles use a cartridge having a single projectile or bullet. Shotguns use a shot shell comprising either a single bullet or a big number of small projectiles (shot or pellets). Though, the basic components of cartridges and shot shells are alike.
Answer:
yes
Explanation:
it provides a design approach to a specific type of problem
Answer:
An incurred cost that cannot be recovered, which is irrelevant for all decisions about the future, is included in the projected cost of a project. According to "Thinking Like an Economist," this an example of:<u> Failing to ignore sunk costs</u>
Explanation:
A sunk cost is a cost that cannot be recovered or changed and is independent of any future costs a business may incur. Since decision-making only affects the future course of business, sunk costs should be irrelevant in the decision-making process