Answer:
#include <bits/stdc++.h>
using namespace std;
int main() {
string in;//string in for taking input...
cout<<"Do you want to continue ?"<<endl;
getline(cin,in);//taking input from the user...
if(in=="y"||in=="Y"||in=="yes"||in=="OK"||in=="Why not?")//conditions..
cout<<"OK"<<endl;
else if(in=="No")
cout<<"terminating"<<endl;
else
cout<<"Bad input"<<endl;
return 0;
}
Explanation:
I have taken a string in.
Then taking input from user.
Checking the conditions using if else if ladder.
The term "Folder" is used in an OS GUI to describe a specialized file that contains information about the locations of other files. OS stands for Operating System and GUI stands for Graphic User Interface, the interface that allows users to interact with computers. Folder is <span>an icon on a computer screen. By clicking it the user access a directory containing related files or document.</span>
Answer:
The corresponding schemas I use such as given below.
Explanation:
- <u>Dim</u>: Used in the design for certain artifacts belonging to measurements.
- <u>Fact</u>: Used for these artifacts throughout the design relevant to the truth
- <u>Admin</u>: Used for all configuration-related artifacts that could be open to professional end-users.
- <u>Audit</u>: That used to hold audit-related particles.
- <u>Etl</u>: Is used for keeping objects, particularly staging details, directly connected to something like the ETL method.
- <u>Report</u>: Used to keep objects utilized explicitly for programs for documentation.
- <u>Olap</u>: Used for keeping objects directly used for systems for study.
- <u>Test</u>: Used to carry objects which have been used exclusively for research.
- <u>Useful</u>- Used to carry objects that just about any member including its implementation may typically use.