Answer: 3
Step-by-step explanation:
The 3D vector consists of 3 axes, let's say x, y and z.
Now, a vector P lies in all of them.
So, the angle it makes with x axis is α
The angle it makes with y axis is β
The angle it makes with z axis is γ
So, to determine the Cartesian components or to resolve the vector into it's Cartesian components we need 3 angles with each axis.
Answer:
The length of s is 5.1 inches to the nearest tenth of an inch
Step-by-step explanation:
In Δ RST
∵ t is the opposite side to ∠T
∵ r is the opposite side to ∠R
∵ s is the opposite side to ∠S
→ To find s let us use the cosine rule
∴ s² = t² + r² - 2 × t × r × cos∠S
∵ t = 4.1 inches, r = 7.1 inches, and m∠S = 45°
→ Substitute them in the rule above
∴ s² = (4.1)² + (7.1)² - 2 × 4.1 × 7.1 × cos(45°)
∴ s² = 16.81 + 50.41 - 41.1677568
∴ s² = 26.0522432
→ Take √ for both sides
∴ s = 5.10413981
→ Round it to the nearest tenth
∴ s = 5.1 inches
∴ The length of s is 5.1 inches to the nearest tenth of an inch
Answer: x=5
Step-by-step explanation:
Answer:
length=16feet width=12feet
Step-by-step explanation:
This may not be the best way, i just stumbled upon the answer using this.
I knew 14*14=196, which is relatively close to 192.
Then, I took away 2 from one of the 14s and added it to the other 14.
14-2=12 14+2=16
Apparently, 16*12 is 192, so that's the answer.