This is the concept of linear proportionality, we are required to calculate the actual length between two buildings which have a distance of 1.7 cm when drawn to scale of 1 cm: 2.5 km. This can be calculated as follows;
actual distance= (distance on the map)*(scale factor)
actual distance=1.7*2.5=4.25 km
The answer is 4.25 km
Answer:
125 mph
Step-by-step explanation:
This can be calculated as a simple rule of 3.
In rule of 3 problems, you need to first identify the measures and whether they are direct or inverse to each other.
If they are direct to each other, if one value increases the other will increase too. For example, lets suppose that the Buffalo Bills have won 3 of 4 games. When there are 8 games, then will have won 6, keeping this proportion. Here, the measures are the number of games and the number of Buffalo Bills wins.
Now if they are inverse to each other, if one value increases the other will decrease. For example, if you travel at 60 mph, you will need 6 hours to arrive at your destination. At 80 mph, you will need less time. So, a the average speed increases, the time you need will decrease.
In this case the speeds is proportional to the time. So, if the time increases, the speed will increase too. It can be calculated by the following rule of 3.
Speed Time
100 mph - 0.8 seconds
x mph - 1 second
x = 100/0.8 = 125 mph.
There are 25 species of trees, each with a known abundances. The question is how many possible ways to randomly select one tree there are.
We should calculate the number of combinations. Combinations, because we select item/s from a collection. In this case, when we select only one item, the combination is also a permutation. From set of n objects we select r. In our case: n=25, r=1.
The equation is: n!/r!(n-r)!= 25!/1!*24!=25*24!/24!=25
There are 25 different outcomes (events).
Answer: it is the 4th graph
Step-by-step explanation:
(-3,25)(0,20)(3,16)(6,12.8)
Check the picture below.
so the <u>triangular prism</u> is really 3 rectangles and two triangles stacked up to each other at the edges, so if we simply get the area of each figure individually and sum them up, that's the area of the prism.
let's notice, the triangles have a base of 2.4 and a height/altitude of 1.
![\bf \stackrel{\textit{2 triangles's area}}{2\left[ \cfrac{1}{2}(2.4)(1) \right]}~~+~~\stackrel{\textit{right rectangle}}{(2\cdot 1.5)}~~+~~\stackrel{\textit{left rectangle}}{(2\cdot 1.7)}~~+~~\stackrel{\textit{bottom rectangle}}{(2\cdot 2.4)} \\\\\\ 2.4+3+3.4+4.8\implies 5.4+8.2\implies 13.6](https://tex.z-dn.net/?f=%5Cbf%20%5Cstackrel%7B%5Ctextit%7B2%20triangles%27s%20area%7D%7D%7B2%5Cleft%5B%20%5Ccfrac%7B1%7D%7B2%7D%282.4%29%281%29%20%5Cright%5D%7D~~%2B~~%5Cstackrel%7B%5Ctextit%7Bright%20rectangle%7D%7D%7B%282%5Ccdot%201.5%29%7D~~%2B~~%5Cstackrel%7B%5Ctextit%7Bleft%20rectangle%7D%7D%7B%282%5Ccdot%201.7%29%7D~~%2B~~%5Cstackrel%7B%5Ctextit%7Bbottom%20rectangle%7D%7D%7B%282%5Ccdot%202.4%29%7D%20%5C%5C%5C%5C%5C%5C%202.4%2B3%2B3.4%2B4.8%5Cimplies%205.4%2B8.2%5Cimplies%2013.6)