Same strategy as before: transform <em>X</em> ∼ Normal(76.0, 12.5) to <em>Z</em> ∼ Normal(0, 1) via
<em>Z</em> = (<em>X</em> - <em>µ</em>) / <em>σ</em> ↔ <em>X</em> = <em>µ</em> + <em>σ</em> <em>Z</em>
where <em>µ</em> is the mean and <em>σ</em> is the standard deviation of <em>X</em>.
P(<em>X</em> < 79) = P((<em>X</em> - 76.0) / 12.5 < (79 - 76.0) / 12.5)
… = P(<em>Z</em> < 0.24)
… ≈ 0.5948
Since the die is 6 sided, there’s a 1/6 chance he’ll roll a 2. If we divided 100 by 6, it is a 17% success rate.
24 x 17% is 4.08.
He will probably roll successfully 4 times out of 24
Double check: 4/24 can be simplified to 1/6, which is the original probability.
What website are you looking for?
Answer:
Triangle A: 38 degrees
Triangle B: Unknown (not enough information)
Triangle C: Unknown (not enough information)
Triangle D: 70 degrees
Triangle E: 40 degrees
Step-by-step explanation:
Work for Triangle A: 90 + 52 = 142. 180 - 142 = 38.
Work for Triangle B: Unidentifiable because there is no indicator to tell you if any of the angles/lines are equal. Generally there will be a "double lined" indicator in the corners of which a triangles angles are equal.
Work for Triangle C: Same as B.
Work for Triangle D: 90 + 20 = 110. 180 - 110 = 70.
Work for Triangle E: 90 + 50 = 140. 180 - 140 = 40.