A = P(1 +r/n)^nt
P = 500
r = 3.2% = 0.032
n = 1
t = 10
A = 500(1 + 0.032)^10
A = $685.12
Pythagoras Theorem is the way in which you can find the missing length of a right angled triangle.
The triangle has three sides, the hypotenuse (which is always the longest), Opposite (which doesn't touch the hypotenuse) and the adjacent (which is between the opposite and the hypotenuse).
Pythagoras is in the form of;
a<em><u /></em>²+b²=c²
However, it can also be written in the form of c²=a²+b²
In order to find the hypotenuse, you will have the length of two sides, for example, these could be 3 and 4.
As 'C' is always the hypotenuse, you have to work out the two other lengths, and you do this by squaring the numbers.
3²=9 and 4²=16.
As you're looking for C, you've got to add these together
9+16=25
As a²+b²=c², this means that the answer for C is the square root of 25.
√25= 5
Hope this has been able to help you :)
Here we're applying a basic physics rule for vertical motion where the only pull on the object is gravity.
This rule has the form
h(t) = h + v t + (1/2)a*t^2
o o
To adapt this rule to this particular question replace h with 0, as the
o
upward path of the object begins at 0 ft. Replace v with +15 ft/sec.
o
Replace "a" with (-32.2 ft/(sec^2); this is the acceleration due to gravity.
Then we have the following, with the label F(t):
F(t) = 0 + (15 ft/sec)t + (1/2)(-32.2 ft)/(sec^2), or
F(t) = 15t - 16.1t^2. Thus, Choice D is correct.
Please note: To avoid confusion, please use " ^ " to denote exponentiation:
F(t) = -16t^2 + 15t
Answer:
- hexahedron: triangle or quadrilateral or pentagon
- icosahedron: quadrilateral or pentagon
Step-by-step explanation:
<u>Hexahedron</u>
A hexahedron has 6 faces. A <em>regular</em> hexahedron is a cube. 3 square faces meet at each vertex.
If the hexahedron is not regular, depending on how those faces are arranged, a slice near a vertex may intersect 3, 4, or 5 faces. The first attachment shows 3- and 4-edges meeting at a vertex. If those two vertices were merged, then there would be 5 edges meeting at the vertex of the resulting pentagonal pyramid.
A slice near a vertex may create a triangle, quadrilateral, or pentagon.
<u>Icosahedron</u>
An icosahedron has 20 faces. The faces of a <em>regular</em> icosahedron are all equilateral triangles. 5 triangles meet at each vertex.
If the icosahedron is not regular, depending on how the faces are arranged, a slice near the vertex may intersect from 3 to 19 faces.
A slice near a vertex may create a polygon of 3 to 19 sides..
Answer:
a,b
Step-by-step explanation: