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Paraphin [41]
3 years ago
5

Over time, programming languages have evolved in phases called ________.

Computers and Technology
2 answers:
sleet_krkn [62]3 years ago
7 0
<span>Programming language generations reference different eras of programming history. How it is classified indicates programming power is increasing. A generation language may refer to any of the following; 1st generation languages or 1GL which are low-level machine languages. The 2nd languages are also low level assembly languages and are sometimes used in kernels and hardware drives.
The 3rd generation languages are high level languages like C++, Java, C, and Visual Basic. They are considered to be procedure-oriented because the program instructions consists of procedures that tell a computer what to do. The 4th generation languages are those that consist of statements in a human language and are commonly used in database programming. </span>
Tju [1.3M]3 years ago
6 0
Programming Languages have evolved in phases called generations.  The five generations of computers are : <span>First Generation (1940-1956) Vacuum Tubes. Second Generation (1956-1963) Transistors. Third Generation (1964-1971) Integrated Circuits. Fourth Generation (1971-Present) Microprocessors. <span>Fifth Generation (Present and Beyond) Artificial Intelligence.</span></span>     
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B. to help put ideas in order of importance

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4 years ago
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The major objective of this lab is to practice class and object-oriented programming (OOP), and separate files: 1. We will reuse
vovangra [49]

Answer:

Implementation of resistor.cpp

#include "resistor.h"

Ohms::Ohm()

{

// default constructor

voltage=0;

}

Ohms::Ohm( double x) // parameterised constructor

{

voltage = x; // voltage x set to the supply voltage in the private data field called voltage

}

Ohms:: setVoltage(double a)

{

voltage = a;// to set supply voltage in private data field called voltage

}

Ohms::setOneResistance( String s, double p)

{

cin>>p; //enter the resistance value

if(p<=0) // if resistance is less than or equals to 0

return false

else // if re

cin.getline(s);

}

Ohms::getVoltage()

{

return voltage; //return voltage of ckt

}

Ohms::getCurrent()

{

return current; //return current of ckt

}

Ohms:: getNode()

{

return resistors; //return resistors of ckt

}

Ohms::sumResist()

{

double tot_resist = accumulate(resistors.begin(),resistors.end(),0); //std::accumulate function for calculating sum //of vectors and following are the starting and ending points

return tot_resist;

}

Ohms::calcCurrent()

{

if(current <=0) // if current is less than or equal to 0

return false;

else   // if current is greater than 0

return true;

}

Ohms:: calcVoltageAcross()

{

if(voltage<=0) // if voltage is less than or equal to 0

return false;

else //if voltage greater than 0

return true;

}

Explanation:

in the case of main.cpp its simple just make a class object and remember to include resistors.cpp with it for which the second last picture describes the process precisely. (Hint: Use theunit test case functions in the main.cpp).

As you can see node is a structure consisting of member variables, followed by a class Ohms representing a DC circuit.

By looking at these pictures, it is needed to implement the main.cpp and resistor.cpp files. The user defined header file resistor.h already consists of all contents of Class Ohm, struct node. You don't need to modify it in anyway in such case.

8 0
3 years ago
Write a class named Add that has the following data members, constructor, and methods:
taurus [48]

Answer:

A class is like a blueprint of object.

Explanation:

A class defines the kinds of data and the functionality their objects will have.

A class enables you to create your own custom types by grouping together variables of other types, methods and events.

In C#, we can create a class  using the class keyword.

Here's a sample program:

using System;

namespace ConsoleApplication

{

   public class Test

   {

       public static void Main()

       {

           Add a1 = new Add(70, 50);

           a1.AddNumbers();                    

           Console.ReadLine();

       }      

   }

     class Add

   {

       private int row;

       private int column;

       public Add(int r, int c)

       {

           row = r;

           column = c;

       }

       public void AddNumbers()

       {

           Console.WriteLine(row+column);

       }

   }

}

output: 120

Explanation of the program:

I have created a class named Add. Within a class, row and column are two fields and AddNumbers() is a method. We also have constructor to initialize row and column.

In main method, If I need to invoke members of the class, I must create  an instance of the class. We can create any number of instances using the single class.IN our program, a1 is the reference variable using which we can invoke members of the class. I invoked function in the class and passed arguments to the constructor while creating an instance.

Those values are assigned to method variables and it operated the addition. Thus the output is 120.

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1. 3
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