You didn't supply a list. The so-called rigid transformations of translation, rotation and reflection create congruent triangles.
Generally it's dilation by a factor about a point is preserves similarity but not congruency. Any transformation which includes such scalings but is otherwise rigid also preserves similarity but not congruency.
<span>To do these you will be adding or subtracting 2pi (or integer multiples of .
Since the given angles are in fraction form, it will help to have 2pi in fraction form, 2pi=10/5=6pi/3=4pi/2=18pi/9 NOTE: this>(/) stands for over like 1 over 2 EX. 1/2
too, so the addition/subtraction is easier.
Hint: When deciding if you have a number between 0 and 2pi, compare it to the fraction version of 2pi that you've been adding/subtracting.
For 17pi/5...
First we can see that 17pi/5 is more than 10pi/5 (aka 2pi). So we need to start subtracting: 17pi/5 - 10pi/5 = 7pi/5
Now we have a number between 0 and 10pi/5. So 7pi/5 is the co-terminal angle between 0 and 2pi.
I'll leave the others for you to do. Just remember that you might have to add or subtract multiple times before you get a number between 0 and 2pi.
P.S don't add or subtract at all if the number starts out between 0 and 2pi.</span>
Answer:
3048 x 1.04 ^3 = 3428.585474
I'm not good with intigers, but if you added two negative intigers together wouldn't it still be negative? If you added -1 to -2 you'd get -3. It would always be less than the two original integers.