Answer:
x = 1
y = 3
Step-by-step explanation:
<h2>
<em><u>Substitution Method</u></em><em><u>:</u></em></h2>
Step 1:
Name The Equation
4x + y = 7 ...(1)
3x + 2y = 9 ...(2)
Step 2:
From Equation (1) we get,
4x = 7 - y
i.e.,
x = 7 - y/4
Step 3:
Substitute the value of <em><u>x = 7 - y/4</u></em> in equation (2)
i.e.,
3(7 - y/4) + 2y = 9
21 - 3y/4 + 2y = 9
21 - 3y + 8y/4 = 9
21 - 3y + 8y = 9 * 4
21 + 5y = 36
5y = 36 - 21
5y = 15
y = 15/5
<em><u>y = 3</u></em>
Step 4:
Substitute the value of <em><u>y = 3</u></em> in equation (1)
4x + y = 7
i.e.,
4x + (3) = 7
4x + 3 = 7
4x = 7 - 4
4x = 4
x = 4/4
<em><u>x = 1</u></em>
<h2><em><u>Verification</u></em><em><u>:</u></em><em><u> </u></em></h2>
4x + y = 7 i.e., <em>4(1) + (3) = 7</em>
3x + 2y = 9 i.e., <em><u>3(1) + 2(3) = 9</u></em>
Y =0.5x +2 The y-intercept is found by the coordinates (0,2) and the change is 0.5
Answer:
or 
Step-by-step explanation:
We can convert from mixed numbers to decimal numbers:

Since they cleaned up 8.2 kilograms of trash in one neighborhood and 11.5 kilograms in another neighborhood, the total trash they cleaned up was:

We know that they sent 1.25 kilograms to be recycled. Then, in order to calculate how many kilograms of trash they threw away, we must subtract the total kilograms of trash they cleaned up and the kilograms they sent to be recycled.
Then:
or 
Answer:
need to get thoose 50 pints
Step-by-step explanation:
Before offering imaging programs, practitioners need to be aware of the reasons why exercise participants are doing it.
<h3>
Define imagery in sports.</h3>
When we use imagery, we simulate an actual situation in our minds rather than actually going through it. It differs significantly from daydreaming or simply thinking about anything because it is a cognitive activity that is consciously used by an athlete or exerciser to accomplish a certain task.
In this study, an analysis of secondary data from a recently published randomized controlled trial. In a community-based, group-mediated physical activity intervention for sedentary people 50 and older, the Active Adult Mentoring Program (AAMP) tested the effectiveness of peer volunteers as delivery agents. The AAMP was built on the social-cognitive and self-determination theories, and mentors were trained to lead discussions in groups that would help reinforce key ideas from both theories.
The adaptability of images makes it useful at different times and in varied settings. Athletes employ imagery most frequently right before a competition or during practice, but they do so during the entire season, including the off-season. Similar to how it's reported by athletes, visualization is frequently used before an activity session. For example, it would be more effective for a swimmer to mentally practice her race start by adopting the proper position on the starting block at the swimming pool, as opposed to sitting on a chair at home. Both types of people will typically imagine within the sport and exercise environment where the benefits of this technique are maximized.
To know more about imagery in sports visit:
brainly.com/question/14319340
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