Answer:
x = 2.67°
GKJ = 40°
Step-by-step explanation:
Angle HKJ = 6x + 4
Angle HKG = 9x - 4
Segment bisects Angle GKJ, it means that angle HKJ is the same as angle HKG.
You have the measure of both angles in terms of x.
Angle HKJ = Angle HKG
6x + 4 = 9x - 4
4 + 4 = 9x - 6x
8 = 3x
2.67 = x
Angle HKJ:
6(2.67) + 4 = 20°
Angle HKG:
9(2.67) - 4 = 20°
Angle GKJ = HKJ + HKG = 20 + 20 = 40°
Answer:
0
Step-by-step explanation:
The slope is 1/0, and that equals 0.
The answer is C or The y-intercept of the line will change from positive to negative
Step-by-step explanation:
"markup" contains "up". so, the price goes "up". this is actually increasing the price (e.g. by calculating the profit margin of selling an item on top of the cost of buying the item from the manufacturer).
"markdown" contains "down". so, the price goes "down". e.g. with discounts.
here we have a markup. it is 150%.
that means the price goes up by 150% compared to the original cost.
so, the computer game costs in the store
the original cost + 1.5× original costs
25 + 1.5×25 = 2.5×25 = $62.50
Answer:
A. -1
Step-by-step explanation:
To find the slope, subtract the x-coordinates, subtract the y-coordinates, lastly, divide the differences.
(3,1) (4,0)
3 - 4 = -1
1 - 0 = 1
-1 ÷ 1 = -1
-1 is the slope.